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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="Manbearcat" data-source="post: 9223862" data-attributes="member: 6696971"><p>You forgot about this one!</p><p></p><p>[URL unfurl="true"]https://bankuei.wordpress.com/2010/07/31/rpgs-and-definitions/[/URL]</p><p></p><p></p><p></p><p>Topical. And spot on I'd say.</p><p></p><p>Also this:</p><p></p><p></p><p></p><p>This is such a weird take on D&D 4e! Its like I've heard it somewhere before! Its so odd to get independent verification (for the probably 50th time) of something I've been assured is totally not true and anyone who derives that from the 4e texts and play experience is smuggling in ideas and techniques that aren't inherent to the game!</p><p></p><p>EDIT - As an aside, can I humbly ask a favor?</p><p></p><p>I get complained at for bringing The Forge OMG into play routinely. I find that the percentage of times I bring up The Forge's fundamental ideas to be quite low, particularly compared to the number of times threads and other posters (who have antipathy for The Forge) get preoccupied by the Forge and its ideas (or ideas they think are from The Forge). My sense of the preoccupation with The Forge bogeyman is overwhelmingly not coming from my offerings.</p><p></p><p>Baker isn't The Forge. He hasn't been affiliated with it for a very, very long time and has ideas that are entirely his own. He also likes (and designs) simple, challenge-based games. Further, the blogger linked to directly above isn't The Forge. Can we not get bogged down by Forge bogeymen and Forge ideas (there are a few very specific, Forge-exclusive ideas...none of which are involved in this conversation) that aren't involved in a conversation? </p><p></p><p>The ideas that the shared imagined space is constantly indexed for resolution, for situation/obstacle-framing, for consequence-telegraphing-and-meting? As a result, the participants at the table are constantly updating their individual and collective UIs and the process of doing so could trivially be called "negotiating," especially during the communal exploration of "spaces undefined which are essential to a player's decision-tree work. These aren't Forge-exclusive ideas. I had these ideas when I was a young person, long before The Forge. That was during a period where I was 100 % exclusively running Pawn Stance D&D of the dungeon-crawl and hex-crawl variety...when Story Now ideas (or even generic metanarrative ideas) weren't even a primordial ooze of thought in the back of my lizard brain.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9223862, member: 6696971"] You forgot about this one! [URL unfurl="true"]https://bankuei.wordpress.com/2010/07/31/rpgs-and-definitions/[/URL] Topical. And spot on I'd say. Also this: This is such a weird take on D&D 4e! Its like I've heard it somewhere before! Its so odd to get independent verification (for the probably 50th time) of something I've been assured is totally not true and anyone who derives that from the 4e texts and play experience is smuggling in ideas and techniques that aren't inherent to the game! EDIT - As an aside, can I humbly ask a favor? I get complained at for bringing The Forge OMG into play routinely. I find that the percentage of times I bring up The Forge's fundamental ideas to be quite low, particularly compared to the number of times threads and other posters (who have antipathy for The Forge) get preoccupied by the Forge and its ideas (or ideas they think are from The Forge). My sense of the preoccupation with The Forge bogeyman is overwhelmingly not coming from my offerings. Baker isn't The Forge. He hasn't been affiliated with it for a very, very long time and has ideas that are entirely his own. He also likes (and designs) simple, challenge-based games. Further, the blogger linked to directly above isn't The Forge. Can we not get bogged down by Forge bogeymen and Forge ideas (there are a few very specific, Forge-exclusive ideas...none of which are involved in this conversation) that aren't involved in a conversation? The ideas that the shared imagined space is constantly indexed for resolution, for situation/obstacle-framing, for consequence-telegraphing-and-meting? As a result, the participants at the table are constantly updating their individual and collective UIs and the process of doing so could trivially be called "negotiating," especially during the communal exploration of "spaces undefined which are essential to a player's decision-tree work. These aren't Forge-exclusive ideas. I had these ideas when I was a young person, long before The Forge. That was during a period where I was 100 % exclusively running Pawn Stance D&D of the dungeon-crawl and hex-crawl variety...when Story Now ideas (or even generic metanarrative ideas) weren't even a primordial ooze of thought in the back of my lizard brain. [/QUOTE]
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