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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9224900" data-attributes="member: 42582"><p>That is an example of <a href="http://lumpley.com/hardcore.html" target="_blank">Baker's (1)</a>:</p><p></p><p style="margin-left: 20px">What has to happen before the group agrees that, indeed, an orc jumps out of the underbrush?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">1. Sometimes, not much at all. The right participant said it, at an appropriate moment, and everybody else just incorporates it smoothly into their imaginary picture of the situation. "An orc! Yikes! Battlestations!" This is how it usually is for participants with high ownership of whatever they're talking about: GMs describing the weather or the noncombat actions of NPCs, players saying what their characters are wearing or thinking.</p><p></p><p>Players in 5e D&D have a high degree of "ownership" over what their PCs say.</p><p></p><p>Although there's no <em>mechanic</em> invoked, it still seems to be an instance of <em>resolution</em> - what Tweet calls "drama" resolution, and which Edwards defines as "<a href="http://www.indie-rpgs.com/articles/5/" target="_blank">resolution [that] relies on asserted statements without reference to listed attributes or quantitative elements.</a>"</p><p></p><p>It counts as <em>resolution</em> because it establishes new fiction - note that you are not requiring the player to say "I attempt to say <insert what character says here>", which - for whatever reason - you do require when the player says "I forge a sword".</p></blockquote><p></p>
[QUOTE="pemerton, post: 9224900, member: 42582"] That is an example of [url=http://lumpley.com/hardcore.html]Baker's (1)[/url]: [indent]What has to happen before the group agrees that, indeed, an orc jumps out of the underbrush? 1. Sometimes, not much at all. The right participant said it, at an appropriate moment, and everybody else just incorporates it smoothly into their imaginary picture of the situation. "An orc! Yikes! Battlestations!" This is how it usually is for participants with high ownership of whatever they're talking about: GMs describing the weather or the noncombat actions of NPCs, players saying what their characters are wearing or thinking.[/indent] Players in 5e D&D have a high degree of "ownership" over what their PCs say. Although there's no [I]mechanic[/I] invoked, it still seems to be an instance of [I]resolution[/I] - what Tweet calls "drama" resolution, and which Edwards defines as "[url=http://www.indie-rpgs.com/articles/5/]resolution [that] relies on asserted statements without reference to listed attributes or quantitative elements.[/url]" It counts as [I]resolution[/I] because it establishes new fiction - note that you are not requiring the player to say "I attempt to say <insert what character says here>", which - for whatever reason - you do require when the player says "I forge a sword". [/QUOTE]
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