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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9226740" data-attributes="member: 42582"><p>This makes no sense to me.</p><p></p><p>You're saying that it is possible to have, as an instance of conflict resolution, <em>that I crack the safe</em>. OK. That doesn't show that there is no difference between task and conflict resolution.</p><p></p><p>Now, suppose that you succeed on your roll to crack the safe - is the GM nevertheless at liberty to say "Well, the tumblers all fall into place, but you discover the hinges are welded shut, and so the door won't open"? If the GM enjoys that liberty (whether a liberty to make that up, or a liberty to introduce it into the shared fiction by reading from their notes), then we know that the resolution in question is task resolution.</p><p></p><p>If they are not, we know it's conflict resolution.</p><p></p><p>We can look at it through the lens of failure also. If you fail on your roll to crack the safe, is the GM nevertheless at liberty to say "As you walk away, you see some photos sitting on the desk" and those turn out to be recent photos taken of the inside of the safe? If yes, task resolution; if no, conflict resolution.</p><p></p><p>The difference between the two is not <em>macro/micrco</em> (as Baker himself explains in the blog I linked to), nor <em>external/internal</em> (whatever exactly that encompasses). It's the relationship between (i) the player establishing what is at stake, (ii) the making of the roll/check, and (iii) what permissions the GM enjoys, based on the result of the check, to introduce new fiction that breaks the relationship between the result of the check and gaining or losing what is at stake.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9226740, member: 42582"] This makes no sense to me. You're saying that it is possible to have, as an instance of conflict resolution, [I]that I crack the safe[/I]. OK. That doesn't show that there is no difference between task and conflict resolution. Now, suppose that you succeed on your roll to crack the safe - is the GM nevertheless at liberty to say "Well, the tumblers all fall into place, but you discover the hinges are welded shut, and so the door won't open"? If the GM enjoys that liberty (whether a liberty to make that up, or a liberty to introduce it into the shared fiction by reading from their notes), then we know that the resolution in question is task resolution. If they are not, we know it's conflict resolution. We can look at it through the lens of failure also. If you fail on your roll to crack the safe, is the GM nevertheless at liberty to say "As you walk away, you see some photos sitting on the desk" and those turn out to be recent photos taken of the inside of the safe? If yes, task resolution; if no, conflict resolution. The difference between the two is not [I]macro/micrco[/I] (as Baker himself explains in the blog I linked to), nor [I]external/internal[/I] (whatever exactly that encompasses). It's the relationship between (i) the player establishing what is at stake, (ii) the making of the roll/check, and (iii) what permissions the GM enjoys, based on the result of the check, to introduce new fiction that breaks the relationship between the result of the check and gaining or losing what is at stake. [/QUOTE]
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