Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 9227011" data-attributes="member: 6795602"><p>Right, so long as a players aim's are being upheld that's enough to establish something as conflict resolution.</p><p></p><p>But that brings up a good question -</p><p>Can players have any aim or goal with any action? Even in games with conflict resolution we are told no. Your aim must match up with the fictional position. You can't just say in the opening scene that my aim is to resolve all conflicts by sitting on the ground! In fact, there's restrictions not only what your action can be but what your aim can be. Whether these restrictions are derived from game text or Norms, they serve the same purpose.</p><p></p><p></p><p>Yes, except see below -</p><p></p><p></p><p>I think it's both! Players have multiple simultaneous goals, even D&D ones. Micro goals and Macro goals. Often a Micro goal is related to a Macro goal. Macro- "I hope to find incriminating pictures in the safe". Micro- "I want to see what's in the safe". Depending on which player goal we reference in this situation we can frame the same interaction as either binding that goal to outcome or not. That's what I meant by we can frame it either way earlier.</p><p></p><p></p><p>This gets to the heart of outcome binding! But the explanation is there is often some 'play' around the players stated goal and the DM's interpretation of it. The player said he wanted to pick the lock, not get in the safe. And while I dislike the notion of the DM pedantically following through with the player doing exactly what they claimed, it's not as if the stated 'aim' was negated - just the one we all believe is there implicitly. </p><p></p><p>To summarize - is the 'aim' to pick the lock or to 'pick the lock to get in the same', or to 'get in the safe' or 'to find the pictures', or 'crack the safe to open it to find the pictures inside'. </p><p></p><p>We can even see this somewhat in a different example you gave where the aim = 'crack the safe to find pictures', but the fiction on success becomes you crack the safe finding it empty but find the pictures beside it. The DM didn't actually fulfill the players stated aim here. He instead substituted the aim for a more simple but related one of 'find the pictures'.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9227011, member: 6795602"] Right, so long as a players aim's are being upheld that's enough to establish something as conflict resolution. But that brings up a good question - Can players have any aim or goal with any action? Even in games with conflict resolution we are told no. Your aim must match up with the fictional position. You can't just say in the opening scene that my aim is to resolve all conflicts by sitting on the ground! In fact, there's restrictions not only what your action can be but what your aim can be. Whether these restrictions are derived from game text or Norms, they serve the same purpose. Yes, except see below - I think it's both! Players have multiple simultaneous goals, even D&D ones. Micro goals and Macro goals. Often a Micro goal is related to a Macro goal. Macro- "I hope to find incriminating pictures in the safe". Micro- "I want to see what's in the safe". Depending on which player goal we reference in this situation we can frame the same interaction as either binding that goal to outcome or not. That's what I meant by we can frame it either way earlier. This gets to the heart of outcome binding! But the explanation is there is often some 'play' around the players stated goal and the DM's interpretation of it. The player said he wanted to pick the lock, not get in the safe. And while I dislike the notion of the DM pedantically following through with the player doing exactly what they claimed, it's not as if the stated 'aim' was negated - just the one we all believe is there implicitly. To summarize - is the 'aim' to pick the lock or to 'pick the lock to get in the same', or to 'get in the safe' or 'to find the pictures', or 'crack the safe to open it to find the pictures inside'. We can even see this somewhat in a different example you gave where the aim = 'crack the safe to find pictures', but the fiction on success becomes you crack the safe finding it empty but find the pictures beside it. The DM didn't actually fulfill the players stated aim here. He instead substituted the aim for a more simple but related one of 'find the pictures'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top