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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9227217" data-attributes="member: 42582"><p>No. See my reply 751 to [USER=71699]@clearstream[/USER]. A resolution procedure/framework doesn't become <em>conflict resolution</em> simply because the GM chooses to maintain the <em>success = win, failure = loss</em> relationship.</p><p></p><p>In conflict resolution, the process itself maintains that relationship without giving the GM a choice.</p><p></p><p>Which as [USER=16586]@Campbell[/USER] has pointed out just upthread, entails several other features of the process. For instance, the framing of the declared action must establish stakes. (I referred to Vincent Baker's discussion of this in DitV, not far upthread.) The GM is not entitled to refer to secret backstory to determine what happens when the action is attempted, or to "veto" certain outcomes.</p><p></p><p><em>Say 'yes' or roll the dice</em> is not the only approach to conflict resolution (eg it is not part of AW), but its presence in the process is a clear marker of conflict resolution. Conversely, task resolution calls for rolls even when nothing is at stake (eg if the players declare their PCs search for secret doors when none are there) because it is not concerned with <em>stakes</em>, it is concerned with mediating the relationship between the GM's decision-making about the fiction that they "own", and the players declared actions.</p><p></p><p>Are you talking here about goals or actions? You begin the passage by referring to the first, but end the passage by pointing to (what you believe to be) an absurd examples of the second.</p><p></p><p>What purpose is that? What RPG do you have in mind here?</p><p></p><p>How does this discussion - which is focusing on task resolution, and pointing to some technique GMs use to control the fiction in task resolution systems - fit with the action resolution processes in Burning Wheel, DitV, Apocalypse World, HeroWars/Quest, or Marvel Heroic RP?</p><p></p><p>More generally, what is the point of denying the contrast between (say) the play of a CoC module, and the play of Cthulhu Dark described <a href="https://www.enworld.org/threads/cthulhu-dark-another-session.658931/" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9227217, member: 42582"] No. See my reply 751 to [USER=71699]@clearstream[/USER]. A resolution procedure/framework doesn't become [I]conflict resolution[/I] simply because the GM chooses to maintain the [I]success = win, failure = loss[/I] relationship. In conflict resolution, the process itself maintains that relationship without giving the GM a choice. Which as [USER=16586]@Campbell[/USER] has pointed out just upthread, entails several other features of the process. For instance, the framing of the declared action must establish stakes. (I referred to Vincent Baker's discussion of this in DitV, not far upthread.) The GM is not entitled to refer to secret backstory to determine what happens when the action is attempted, or to "veto" certain outcomes. [I]Say 'yes' or roll the dice[/I] is not the only approach to conflict resolution (eg it is not part of AW), but its presence in the process is a clear marker of conflict resolution. Conversely, task resolution calls for rolls even when nothing is at stake (eg if the players declare their PCs search for secret doors when none are there) because it is not concerned with [I]stakes[/I], it is concerned with mediating the relationship between the GM's decision-making about the fiction that they "own", and the players declared actions. Are you talking here about goals or actions? You begin the passage by referring to the first, but end the passage by pointing to (what you believe to be) an absurd examples of the second. What purpose is that? What RPG do you have in mind here? How does this discussion - which is focusing on task resolution, and pointing to some technique GMs use to control the fiction in task resolution systems - fit with the action resolution processes in Burning Wheel, DitV, Apocalypse World, HeroWars/Quest, or Marvel Heroic RP? More generally, what is the point of denying the contrast between (say) the play of a CoC module, and the play of Cthulhu Dark described [url=https://www.enworld.org/threads/cthulhu-dark-another-session.658931/]here[/url]. [/QUOTE]
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