Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9227401" data-attributes="member: 42582"><p>Do you mean <a href="http://lumpley.com/hardcore.html" target="_blank">this example that Vincent Baker provides, of conflict resolution</a>?</p><p></p><p style="margin-left: 20px">you can conflict-resolve a single blow, or task-resolve the whole fight in one roll:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"I slash at his face, like ha!" "Why?" "To force him off-balance!"</p> <p style="margin-left: 20px">Conflict Resolution: do you force him off-balance?</p> <p style="margin-left: 20px">Roll: Loss!</p> <p style="margin-left: 20px">"He ducks side to side, like fwip fwip! He keeps his feet and grins."</p><p></p><p>That's conflict resolution.</p><p></p><p>Because scene resolution frameworks - eg Herowars/Quest; MHRP; 4e D&D skill challenges; Maelstrom Storytelling; conflicts in Torchbearer 2e - are all examples of conflict resolution.</p><p></p><p>So understanding how these frameworks work is a helpful on-ramp to understanding conflict resolution.</p><p></p><p>So what is the "game state" in this context? Can you give me an example, from actual play or from a RPG system, of what you are talking about?</p><p></p><p>I mean, obviously, a RPG in which it is typical for the player to declare "I open the safe to see what is inside" and similar sorts of things <em>and that triggers a check</em> is using task resolution, not conflict resolution. But you and [USER=71699]@clearstream[/USER] seem to have in mind some context in which it would be an instance of conflict resolution. Can you actually spell out what the case/context is that you have in mind?</p></blockquote><p></p>
[QUOTE="pemerton, post: 9227401, member: 42582"] Do you mean [url=http://lumpley.com/hardcore.html]this example that Vincent Baker provides, of conflict resolution[/url]? [indent]you can conflict-resolve a single blow, or task-resolve the whole fight in one roll: "I slash at his face, like ha!" "Why?" "To force him off-balance!" Conflict Resolution: do you force him off-balance? Roll: Loss! "He ducks side to side, like fwip fwip! He keeps his feet and grins."[/indent] That's conflict resolution. Because scene resolution frameworks - eg Herowars/Quest; MHRP; 4e D&D skill challenges; Maelstrom Storytelling; conflicts in Torchbearer 2e - are all examples of conflict resolution. So understanding how these frameworks work is a helpful on-ramp to understanding conflict resolution. So what is the "game state" in this context? Can you give me an example, from actual play or from a RPG system, of what you are talking about? I mean, obviously, a RPG in which it is typical for the player to declare "I open the safe to see what is inside" and similar sorts of things [I]and that triggers a check[/I] is using task resolution, not conflict resolution. But you and [USER=71699]@clearstream[/USER] seem to have in mind some context in which it would be an instance of conflict resolution. Can you actually spell out what the case/context is that you have in mind? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top