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RPGing and imagination: a fundamental point
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<blockquote data-quote="FrogReaver" data-source="post: 9227402" data-attributes="member: 6795602"><p>Let me start here. It's not clear why conflict resolution requires this 'no GM choice'. I've seen this asserted a few times now but not demonstrated. And it may very well make a better overall game to have this be the case. Great! But not everything that makes a better game has to be lumped under the 'conflict resolution'. Wouldn't it be more accurate to have a classification of 'conflict resolution' with 'no GM choice' and another classification of 'conflict resolution' with 'GM choice'. It's just really strange to suggest that GM choice is the hinge that turns something from task resolution to conflict resolution because GM choice should really be orthogonal to tasks or conflicts... IMO.</p><p></p><p></p><p></p><p>I hate to sound like a broken record, but it's not clear why the potential success and fail states need established before hand to have conflict resolution. It's also not clear why secret backstory cannot be employed in conflict resolution. Again, i get it's not typical, may make for worse gameplay, etc - but i'm interested in the nuts and bolts of what constitutes task vs conflict resolution, and there's alot of non-obvious requirements that are getting applied to conflict resolution without being justified.</p><p></p><p></p><p></p><p>Not in 5e. But I understand the example. The reason a DM sometimes asks for a roll even when the outcome isn't uncertain (not a 5e technique as skill checks only are done when the outcome is uncertain) was to keep player knowledge and character knowledge in sync to prevent metagaming and because players often report a better experience when this is the case. If the DM has you roll and you roll low, then you know the doors are there despite the PC not knowing. </p><p></p><p>Maybe I'm missing something else, but given this rationale, it's clear the roll isn't resolving anything in this situation. The conflict of trying to find secret doors was resolved though - by the DM referencing his back story and determining there are no secret doors here.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9227402, member: 6795602"] Let me start here. It's not clear why conflict resolution requires this 'no GM choice'. I've seen this asserted a few times now but not demonstrated. And it may very well make a better overall game to have this be the case. Great! But not everything that makes a better game has to be lumped under the 'conflict resolution'. Wouldn't it be more accurate to have a classification of 'conflict resolution' with 'no GM choice' and another classification of 'conflict resolution' with 'GM choice'. It's just really strange to suggest that GM choice is the hinge that turns something from task resolution to conflict resolution because GM choice should really be orthogonal to tasks or conflicts... IMO. I hate to sound like a broken record, but it's not clear why the potential success and fail states need established before hand to have conflict resolution. It's also not clear why secret backstory cannot be employed in conflict resolution. Again, i get it's not typical, may make for worse gameplay, etc - but i'm interested in the nuts and bolts of what constitutes task vs conflict resolution, and there's alot of non-obvious requirements that are getting applied to conflict resolution without being justified. Not in 5e. But I understand the example. The reason a DM sometimes asks for a roll even when the outcome isn't uncertain (not a 5e technique as skill checks only are done when the outcome is uncertain) was to keep player knowledge and character knowledge in sync to prevent metagaming and because players often report a better experience when this is the case. If the DM has you roll and you roll low, then you know the doors are there despite the PC not knowing. Maybe I'm missing something else, but given this rationale, it's clear the roll isn't resolving anything in this situation. The conflict of trying to find secret doors was resolved though - by the DM referencing his back story and determining there are no secret doors here. [/QUOTE]
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