Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9227535" data-attributes="member: 71699"><p>Time permits continuation, I was looking at the first part of scene-resolution -</p><p></p><p>And I suggested that</p><p></p><p>But I could obviously just say that GM makes setting, situation, characters, and goals/stakes transparent to all participants. From Cortex Prime</p><p></p><p style="margin-left: 20px"><strong>Scenes are always framed by the GM</strong>, which means the GM describes where the scene takes place, which of the PCs is there, and what is going on. We <strong>encourage </strong>the GM to ask the players leading questions to give them an opportunity to explain why their PC is present, what they’re doing, and so forth. A scene doesn’t need to involve the dice until the back and forth—the GM presenting the situation and the players saying what they’re doing—comes to a point of conflict or decision.</p><p></p><p>To grasp the nettle, I say that encouraged or otherwise, GM sets it all up by fiat. So that's the initial conditions covered.</p><p></p><p></p><p>Take a look at episode 1 part 2 of Blades in the Dark GM'd by Harper, from around minutes 30 to 40. John calls the end of scene, and over a few minutes the group move into impacts on setting, situation and characters. The work is done by the Payoff mechanics. Again - to grasp the nettle - I simply say that GM calls the end of scene and says whether it was successful or not ("finality of resolution at the endpoint"). GM may follow mechanics and guidelines, or their own judgement, for impacts; but they make sure that they cover off the goals/stakes they declared up front, as well as impacts on setting, situation and characters. An example is that GM says the score is successful and following the Payoff mechanic determines that the crew earns 2 rep. To grasp that nettle <em>firmly,</em> none of this considers player goals, the shell-like ears of GM are deaf to their intentions.</p><p></p><p>Again I'll pause here, before getting onto the third part. Recollect that the only question being addressed is if all closed scene-resolution is conflict-resolution.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9227535, member: 71699"] Time permits continuation, I was looking at the first part of scene-resolution - And I suggested that But I could obviously just say that GM makes setting, situation, characters, and goals/stakes transparent to all participants. From Cortex Prime [INDENT][B]Scenes are always framed by the GM[/B], which means the GM describes where the scene takes place, which of the PCs is there, and what is going on. We [B]encourage [/B]the GM to ask the players leading questions to give them an opportunity to explain why their PC is present, what they’re doing, and so forth. A scene doesn’t need to involve the dice until the back and forth—the GM presenting the situation and the players saying what they’re doing—comes to a point of conflict or decision.[/INDENT] To grasp the nettle, I say that encouraged or otherwise, GM sets it all up by fiat. So that's the initial conditions covered. Take a look at episode 1 part 2 of Blades in the Dark GM'd by Harper, from around minutes 30 to 40. John calls the end of scene, and over a few minutes the group move into impacts on setting, situation and characters. The work is done by the Payoff mechanics. Again - to grasp the nettle - I simply say that GM calls the end of scene and says whether it was successful or not ("finality of resolution at the endpoint"). GM may follow mechanics and guidelines, or their own judgement, for impacts; but they make sure that they cover off the goals/stakes they declared up front, as well as impacts on setting, situation and characters. An example is that GM says the score is successful and following the Payoff mechanic determines that the crew earns 2 rep. To grasp that nettle [I]firmly,[/I] none of this considers player goals, the shell-like ears of GM are deaf to their intentions. Again I'll pause here, before getting onto the third part. Recollect that the only question being addressed is if all closed scene-resolution is conflict-resolution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top