Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 9227697" data-attributes="member: 6795602"><p>I'd propose that nothing counts as actual DM fiat by this definition.</p><p></p><p>There is no game that gives the GM carte blanche to at any point declare something like rocks fall you die (as an extreme example). This hopefully illustrates that the GM decision space is always curated. I think maybe there's some discussion to be had around the importance of system constraint vs social contract constraint vs Norm constraint - but in any event the GM is constrained. I'm not sure why GM fiat would just be system constrained vs any constrained in any way.</p><p></p><p></p><p>I'm not trying to obliterate any distinctions - i'm trying to be more accurate in my speech. That accuracy will still allow the conceptual distinction to be discussed, it just will draw more clear lines around independent concepts, and what combinations can exist. There's 2 overarching points here -</p><p>1. System isn't the only thing that restricts DMs, there's norms and social contract as well.</p><p>2. All systems do restrict DM's. -I'm going to post the 5e SRD on ability checks next.</p><p></p><p></p><p>This seems like it applies equally to what happens when narrating the outcome of a failed roll.</p><p>The inputs and choices made in framing are systemically constrained and informed (both the mechanics and components of play that inform the constituent parts of the framing" and the GM doesn't just get to opt-in/out of their system-directed job at their discretion.</p><p></p><p></p><p>Seems to me the difference boils down to - we are trying to examine the fundamental concepts and instead of walking through that discussion i'm just being bombarded with 'this is the way it is, thus saith the authoritys!'</p><p></p><p>There's about 100 apriors to get to your conception. Closely examining all the relevant ones and their relationships i'm sure feels like going aimlessly to one thing from another but it's really fundamental. The concepts, counter concepts and counter-counter concepts being brought up form a web of meaning and disagreeing with even a few strands may make the entire web unstable. It's not to work to an 'aha, i tricked you moment', it's to work toward a shared understanding of an incredibly complex set of ideas.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9227697, member: 6795602"] I'd propose that nothing counts as actual DM fiat by this definition. There is no game that gives the GM carte blanche to at any point declare something like rocks fall you die (as an extreme example). This hopefully illustrates that the GM decision space is always curated. I think maybe there's some discussion to be had around the importance of system constraint vs social contract constraint vs Norm constraint - but in any event the GM is constrained. I'm not sure why GM fiat would just be system constrained vs any constrained in any way. I'm not trying to obliterate any distinctions - i'm trying to be more accurate in my speech. That accuracy will still allow the conceptual distinction to be discussed, it just will draw more clear lines around independent concepts, and what combinations can exist. There's 2 overarching points here - 1. System isn't the only thing that restricts DMs, there's norms and social contract as well. 2. All systems do restrict DM's. -I'm going to post the 5e SRD on ability checks next. This seems like it applies equally to what happens when narrating the outcome of a failed roll. The inputs and choices made in framing are systemically constrained and informed (both the mechanics and components of play that inform the constituent parts of the framing" and the GM doesn't just get to opt-in/out of their system-directed job at their discretion. Seems to me the difference boils down to - we are trying to examine the fundamental concepts and instead of walking through that discussion i'm just being bombarded with 'this is the way it is, thus saith the authoritys!' There's about 100 apriors to get to your conception. Closely examining all the relevant ones and their relationships i'm sure feels like going aimlessly to one thing from another but it's really fundamental. The concepts, counter concepts and counter-counter concepts being brought up form a web of meaning and disagreeing with even a few strands may make the entire web unstable. It's not to work to an 'aha, i tricked you moment', it's to work toward a shared understanding of an incredibly complex set of ideas. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top