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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9228070" data-attributes="member: 29398"><p>What about when the goal is simply to perform the task and see what happens next? For example opening a safe just to see if there's anything in there worth stealing, or climbing a curtain wall around a manor house just to see what other obstacles might lie between the wall and the building before attempting a break-in. The task - i.e. the declared action - is specific (open the safe, climb the wall, etc.) but the goal is both malleable and open-ended and the range of possible outcomes is large.</p><p></p><p>And yes, sometimes the outcome might not be very exciting. So be it. Maybe the safe turns out to be empty. Maybe there's a piranha-filled moat between the wall and the manor house meaning the break-in is a no-go. Not everything is going to come up roses every time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9228070, member: 29398"] What about when the goal is simply to perform the task and see what happens next? For example opening a safe just to see if there's anything in there worth stealing, or climbing a curtain wall around a manor house just to see what other obstacles might lie between the wall and the building before attempting a break-in. The task - i.e. the declared action - is specific (open the safe, climb the wall, etc.) but the goal is both malleable and open-ended and the range of possible outcomes is large. And yes, sometimes the outcome might not be very exciting. So be it. Maybe the safe turns out to be empty. Maybe there's a piranha-filled moat between the wall and the manor house meaning the break-in is a no-go. Not everything is going to come up roses every time. :) [/QUOTE]
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