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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9228170" data-attributes="member: 42582"><p>DitV coined "say 'yes' or roll the dice" and is a paradigm of conflict resolution.</p><p></p><p>And is not "no myth". The GM is required to prep a town for each scenario, and the game provides extensive advice on how to do so, and on how to use the town in play.</p><p></p><p>The difference from "secret backstory" is that one of the GM principles in DitV is to <em>actively reveal the town in play</em>.</p><p></p><p>If the player is declaring an action to look for documents in the safe, <em>and</em> there is (somehow-or-other) fiction that establishes there are no documents there, then something has gone wrong, because the player thinks something is at stake - "Can I get the documents from the safe" - when it fact the answer (<em>no</em>) is already settled.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9228170, member: 42582"] DitV coined "say 'yes' or roll the dice" and is a paradigm of conflict resolution. And is not "no myth". The GM is required to prep a town for each scenario, and the game provides extensive advice on how to do so, and on how to use the town in play. The difference from "secret backstory" is that one of the GM principles in DitV is to [I]actively reveal the town in play[/I]. If the player is declaring an action to look for documents in the safe, [I]and[/I] there is (somehow-or-other) fiction that establishes there are no documents there, then something has gone wrong, because the player thinks something is at stake - "Can I get the documents from the safe" - when it fact the answer ([I]no[/I]) is already settled. [/QUOTE]
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