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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="Manbearcat" data-source="post: 9228224" data-attributes="member: 6696971"><p><strong>No Myth</strong>: The extreme version of "setting, backstory, and continuity are emergent features of play, established exclusively (save for a few, loose pieces of primordial material before the opening of play in order to generate conflict/strife and generate opening situation) through the process of play and the back-and-forth of participants." Orthodox Dungeon World is a good example of this. <a href="https://www.enworld.org/threads/the-slave-and-her-sovereign.694228/" target="_blank">Here is a 4e No Myth game that I'm GMing on here</a> for [USER=1282]@darkbard[/USER] and [USER=20459]@Nephis[/USER] . Any reading of that thread should make the concept clear.</p><p></p><p><strong>Conflict Resolution</strong>: A technique with corresponding procedures and game tech that focuses on the collision of competing goals/motivations/interests. A mountain opposes your climb because it doesn't want you to ascend it. Your drinking habit opposes your sobriety because it doesn't want to lose its grip on you. The editor-in-chief doesn't want to run your story because they're captured by the influence or capital of the story's antagonist.</p><p></p><p><strong>Task Resolution</strong>: A technique with corresponding procedures and game tech that focuses on whether the acting character is competent to perform a task, typically with resolution adjudication concerned with a model of causality and granularity of time and space.</p><p></p><p><strong>Closed Scene Resolution</strong>: Conflict Resolution procedures and game tech that systematizes both the mechanical boundaries (start, end) of a scene and how the scene evolves both mechanically and situation-wise until the scene meets and resolves its codified endpoint.</p><p></p><p></p><p>EDIT - Please don't tag me back in this. That is just a courteous assist. I don't want any piece of this conversation.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9228224, member: 6696971"] [B]No Myth[/B]: The extreme version of "setting, backstory, and continuity are emergent features of play, established exclusively (save for a few, loose pieces of primordial material before the opening of play in order to generate conflict/strife and generate opening situation) through the process of play and the back-and-forth of participants." Orthodox Dungeon World is a good example of this. [URL='https://www.enworld.org/threads/the-slave-and-her-sovereign.694228/']Here is a 4e No Myth game that I'm GMing on here[/URL] for [USER=1282]@darkbard[/USER] and [USER=20459]@Nephis[/USER] . Any reading of that thread should make the concept clear. [B]Conflict Resolution[/B]: A technique with corresponding procedures and game tech that focuses on the collision of competing goals/motivations/interests. A mountain opposes your climb because it doesn't want you to ascend it. Your drinking habit opposes your sobriety because it doesn't want to lose its grip on you. The editor-in-chief doesn't want to run your story because they're captured by the influence or capital of the story's antagonist. [B]Task Resolution[/B]: A technique with corresponding procedures and game tech that focuses on whether the acting character is competent to perform a task, typically with resolution adjudication concerned with a model of causality and granularity of time and space. [B]Closed Scene Resolution[/B]: Conflict Resolution procedures and game tech that systematizes both the mechanical boundaries (start, end) of a scene and how the scene evolves both mechanically and situation-wise until the scene meets and resolves its codified endpoint. EDIT - Please don't tag me back in this. That is just a courteous assist. I don't want any piece of this conversation. [/QUOTE]
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