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RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9228256" data-attributes="member: 29398"><p>It seems, on reading this and various other posts here, that conflict resolution (or scene resolution) is on a somewhat more macro scale than task resolution which is more micro; and thus a series of task resolutuions can add up to a conflict resolution. In other words, a (or the) difference is granularity.</p><p></p><p>The obvious example is D&D combat: a lot of tasks (individual attack rolls, etc.) are resolved in order to resolve the overall scene i.e. a) who wins the combat and b) what condition are the survivors in afterwards.</p><p></p><p>4e skill challenges, in the adventures I've seen them placed at any rate, also fall into this: they take what would otherwise be a series of micro-tasks and roll them into a bundle to resolve the whole scene at once.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9228256, member: 29398"] It seems, on reading this and various other posts here, that conflict resolution (or scene resolution) is on a somewhat more macro scale than task resolution which is more micro; and thus a series of task resolutuions can add up to a conflict resolution. In other words, a (or the) difference is granularity. The obvious example is D&D combat: a lot of tasks (individual attack rolls, etc.) are resolved in order to resolve the overall scene i.e. a) who wins the combat and b) what condition are the survivors in afterwards. 4e skill challenges, in the adventures I've seen them placed at any rate, also fall into this: they take what would otherwise be a series of micro-tasks and roll them into a bundle to resolve the whole scene at once. [/QUOTE]
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