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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9228313" data-attributes="member: 42582"><p>I don't understand why you say it's not clear. Here is the example again, quoted from <a href="http://lumpley.com/hardcore.html" target="_blank">here</a>. You can read the blog yourself, if you like - it's quite short, and the fourth down from the top of the page:</p><p></p><p style="margin-left: 20px">Whether you roll for each flash of the blade or only for the whole fight is a whole nother issue: scale, not task vs. conflict. This is sometimes confusing for people; you say "conflict resolution" and they think you mean "resolve the whole scene with one roll." No, actually you can conflict-resolve a single blow, or task-resolve the whole fight in one roll:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"I slash at his face, like ha!" "Why?" "To force him off-balance!"</p> <p style="margin-left: 20px">Conflict Resolution: do you force him off-balance?</p> <p style="margin-left: 20px">Roll: Loss!</p> <p style="margin-left: 20px">"He ducks side to side, like fwip fwip! He keeps his feet and grins."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"I fight him!" "Why?" "To get past him to the ship before it sails!"</p> <p style="margin-left: 20px">Task Resolution: do you win the fight (that is, do you fight him successfully)?</p> <p style="margin-left: 20px">Roll: Success!</p> <p style="margin-left: 20px">"You beat him! You disarm him and kick his butt!"</p> <p style="margin-left: 20px">(Unresolved, left up to the GM: do you get to the ship before it sails?)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Those examples show small-scale conflict resolution vs. large-scale task resolution.)</p><p></p><p>The example is stipulated: the action declaration includes both <em>task</em> - "I slash at his face, like ha!" - and also intent - "To force him off-balance". Resolution determines whether or not the intent is realised. When the roll fails, the GM narrates the failure of intent- "He ducks side to side . . . He keeps his feet".</p><p></p><p>No RPG is specified for the example, but - of RPGs I'm familiar with - it could come from Burning Wheel, or Prince Valiant, or 4e D&D via p 42 of the DMG.</p><p></p><p>In your post, you talk about "the action". You seem to treat that as synonymous to "task". The task can't be "I force him off-balance" - that invites the question, "How?" ie by what means, by performing what task, do you force him off balance? To which the answer is, "By slashing at his face, like ha!".</p><p></p><p>The resolution of the action, in a conflict resolution framework, has regard to both task and intent. In a task resolution framework, only task is referenced. There are not that many RPGs that use task resolution for combat, but Classic Traveller comes fairly close: whether a successful slash at the face knocks the enemy off balance is largely going to be a matter of GM decision-making.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9228313, member: 42582"] I don't understand why you say it's not clear. Here is the example again, quoted from [url=http://lumpley.com/hardcore.html]here[/url]. You can read the blog yourself, if you like - it's quite short, and the fourth down from the top of the page: [indent]Whether you roll for each flash of the blade or only for the whole fight is a whole nother issue: scale, not task vs. conflict. This is sometimes confusing for people; you say "conflict resolution" and they think you mean "resolve the whole scene with one roll." No, actually you can conflict-resolve a single blow, or task-resolve the whole fight in one roll: "I slash at his face, like ha!" "Why?" "To force him off-balance!" Conflict Resolution: do you force him off-balance? Roll: Loss! "He ducks side to side, like fwip fwip! He keeps his feet and grins." "I fight him!" "Why?" "To get past him to the ship before it sails!" Task Resolution: do you win the fight (that is, do you fight him successfully)? Roll: Success! "You beat him! You disarm him and kick his butt!" (Unresolved, left up to the GM: do you get to the ship before it sails?) (Those examples show small-scale conflict resolution vs. large-scale task resolution.)[/indent] The example is stipulated: the action declaration includes both [I]task[/I] - "I slash at his face, like ha!" - and also intent - "To force him off-balance". Resolution determines whether or not the intent is realised. When the roll fails, the GM narrates the failure of intent- "He ducks side to side . . . He keeps his feet". No RPG is specified for the example, but - of RPGs I'm familiar with - it could come from Burning Wheel, or Prince Valiant, or 4e D&D via p 42 of the DMG. In your post, you talk about "the action". You seem to treat that as synonymous to "task". The task can't be "I force him off-balance" - that invites the question, "How?" ie by what means, by performing what task, do you force him off balance? To which the answer is, "By slashing at his face, like ha!". The resolution of the action, in a conflict resolution framework, has regard to both task and intent. In a task resolution framework, only task is referenced. There are not that many RPGs that use task resolution for combat, but Classic Traveller comes fairly close: whether a successful slash at the face knocks the enemy off balance is largely going to be a matter of GM decision-making. [/QUOTE]
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