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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9228323" data-attributes="member: 42582"><p>This is not correct. To quote, once again, from Vincent Baker - which you can easily read for yourself <a href="http://lumpley.com/hardcore.html" target="_blank">here</a>:\</p><p></p><p style="margin-left: 20px">Whether you roll for each flash of the blade or only for the whole fight is a whole nother issue: scale, not task vs. conflict. This is sometimes confusing for people; you say "conflict resolution" and they think you mean "resolve the whole scene with one roll." No, actually you can conflict-resolve a single blow, or task-resolve the whole fight in one roll:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"I slash at his face, like ha!" "Why?" "To force him off-balance!"</p> <p style="margin-left: 20px">Conflict Resolution: do you force him off-balance?</p> <p style="margin-left: 20px">Roll: Loss!</p> <p style="margin-left: 20px">"He ducks side to side, like fwip fwip! He keeps his feet and grins."</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">"I fight him!" "Why?" "To get past him to the ship before it sails!"</p> <p style="margin-left: 20px">Task Resolution: do you win the fight (that is, do you fight him successfully)?</p> <p style="margin-left: 20px">Roll: Success!</p> <p style="margin-left: 20px">"You beat him! You disarm him and kick his butt!"</p> <p style="margin-left: 20px">(Unresolved, left up to the GM: do you get to the ship before it sails?)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Those examples show small-scale conflict resolution vs. large-scale task resolution.)</p><p></p><p>What distinguishes conflict resolution from task resolution is not scale. It is whether or not <em>succeeding at the roll</em> (and hence at the task) means <em>achieving/realising the aim/goal/intent/stakes</em>.</p><p></p><p>That's it.</p><p></p><p>Not all conflict resolution-oriented RPGs use closed scene resolution. For instance, Apocalypse World doesn't. Whether closed scene resolution includes a focus on small scale matters or not depends on the system in question, and perhaps also the particular occasion and mood, and what seems sensible from the point of view of focus and pacing. I've resolved skill challenges in 4e D&D where a roll determined the outcome of a particular exchange, or even a single utterance, in a conversation - see, eg <a href="https://www.enworld.org/threads/actual-play-my-first-social-only-session.309950/post-5650152" target="_blank">here</a> - and ones where a roll determined the outcome of an attempt to destroy an entire building and the machines within it - see <a href="https://www.enworld.org/threads/first-time-godslayers-pcs-kill-torog.353496/post-6274665" target="_blank">here</a>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9228323, member: 42582"] This is not correct. To quote, once again, from Vincent Baker - which you can easily read for yourself [url=http://lumpley.com/hardcore.html]here[/url]:\ [indent]Whether you roll for each flash of the blade or only for the whole fight is a whole nother issue: scale, not task vs. conflict. This is sometimes confusing for people; you say "conflict resolution" and they think you mean "resolve the whole scene with one roll." No, actually you can conflict-resolve a single blow, or task-resolve the whole fight in one roll: "I slash at his face, like ha!" "Why?" "To force him off-balance!" Conflict Resolution: do you force him off-balance? Roll: Loss! "He ducks side to side, like fwip fwip! He keeps his feet and grins." "I fight him!" "Why?" "To get past him to the ship before it sails!" Task Resolution: do you win the fight (that is, do you fight him successfully)? Roll: Success! "You beat him! You disarm him and kick his butt!" (Unresolved, left up to the GM: do you get to the ship before it sails?) (Those examples show small-scale conflict resolution vs. large-scale task resolution.)[/indent] What distinguishes conflict resolution from task resolution is not scale. It is whether or not [I]succeeding at the roll[/I] (and hence at the task) means [I]achieving/realising the aim/goal/intent/stakes[/I]. That's it. Not all conflict resolution-oriented RPGs use closed scene resolution. For instance, Apocalypse World doesn't. Whether closed scene resolution includes a focus on small scale matters or not depends on the system in question, and perhaps also the particular occasion and mood, and what seems sensible from the point of view of focus and pacing. I've resolved skill challenges in 4e D&D where a roll determined the outcome of a particular exchange, or even a single utterance, in a conversation - see, eg [url=https://www.enworld.org/threads/actual-play-my-first-social-only-session.309950/post-5650152]here[/url] - and ones where a roll determined the outcome of an attempt to destroy an entire building and the machines within it - see [url=https://www.enworld.org/threads/first-time-godslayers-pcs-kill-torog.353496/post-6274665]here[/url]. [/QUOTE]
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