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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9228336" data-attributes="member: 42582"><p>What's your example of it happening?</p><p></p><p>I mean, you asked, upthread, what is the point of thinking about the way imagination is negotiated? One answer is that it helps to identify how to establish the relationships between GM prep, declared actions, resolution frameworks, stakes, and consequences, that will ensure that the game runes smoothly and doesn't generate collisions between prep and consequences.</p><p></p><p>You're presenting something that is a <em>design</em> problem as if it's a <em>play</em> problem. But it only becomes a play problem if the design doesn't work.</p><p></p><p>What you're describing here is - as best I can judge - not <em>conflict resolution</em> play. It seems to be puzzle-solving play, in which task resolution is the method for revealing the secret backstory to the players.</p><p></p><p>As for the safe example: it is not incompatible with pre-established myth that the papers are located in the safe!, <em>if</em> that myth is what informs the stakes of the action declaration. Whether and how this might work would depend on further details of the RPG in question.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9228336, member: 42582"] What's your example of it happening? I mean, you asked, upthread, what is the point of thinking about the way imagination is negotiated? One answer is that it helps to identify how to establish the relationships between GM prep, declared actions, resolution frameworks, stakes, and consequences, that will ensure that the game runes smoothly and doesn't generate collisions between prep and consequences. You're presenting something that is a [I]design[/I] problem as if it's a [I]play[/I] problem. But it only becomes a play problem if the design doesn't work. What you're describing here is - as best I can judge - not [I]conflict resolution[/I] play. It seems to be puzzle-solving play, in which task resolution is the method for revealing the secret backstory to the players. As for the safe example: it is not incompatible with pre-established myth that the papers are located in the safe!, [I]if[/I] that myth is what informs the stakes of the action declaration. Whether and how this might work would depend on further details of the RPG in question. [/QUOTE]
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