Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9228964" data-attributes="member: 42582"><p>Here is [USER=82106]@AbdulAlhazred[/USER], describing what does or doesn't count as conflict and stakes in DitV:</p><p>So in the case of DitV, says AbdulAlhazred, the player always finds whatever it is they need to initiate the conflict with the Mayor. This is part of <em>actively revealing the town in play</em>.</p><p></p><p>And here is what you, [USER=7025508]@Crimson Longinus[/USER], posted:</p><p>As best I can tell, you are not saying the same thing as AbdulAlhazred. You appear to be contemplating the exact opposite, namely, that the GM does <em>not</em> actively reveal the town in play, and hoards backstory, and makes the players declare low-stakes actions to try and trigger the GM into revealing it.</p><p></p><p>Here are the reply you got from me. I began by saying the same as AbdulAlhazred:</p><p></p><p>And then I pointed out that the sort of situation you are envisaging <em>is an example of error</em> in DitV or similar conflict-resolution-driven play:</p><p>And I have come back to this repeatedly in replies to you, from the angle of success: the way you avoid this error in play is to ensure that there is a <em>coinciding</em> of <em>the player putting the discovery of the documents at stake</em>, and <em>the character being fictionally positioned to discover the papers</em>.</p><p></p><p>The method that DitV uses to insure that these things coincide is to have the GM <em>actively reveal the town in play</em>.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9228964, member: 42582"] Here is [USER=82106]@AbdulAlhazred[/USER], describing what does or doesn't count as conflict and stakes in DitV: So in the case of DitV, says AbdulAlhazred, the player always finds whatever it is they need to initiate the conflict with the Mayor. This is part of [I]actively revealing the town in play[/I]. And here is what you, [USER=7025508]@Crimson Longinus[/USER], posted: As best I can tell, you are not saying the same thing as AbdulAlhazred. You appear to be contemplating the exact opposite, namely, that the GM does [I]not[/I] actively reveal the town in play, and hoards backstory, and makes the players declare low-stakes actions to try and trigger the GM into revealing it. Here are the reply you got from me. I began by saying the same as AbdulAlhazred: And then I pointed out that the sort of situation you are envisaging [I]is an example of error[/I] in DitV or similar conflict-resolution-driven play: And I have come back to this repeatedly in replies to you, from the angle of success: the way you avoid this error in play is to ensure that there is a [I]coinciding[/I] of [I]the player putting the discovery of the documents at stake[/I], and [I]the character being fictionally positioned to discover the papers[/I]. The method that DitV uses to insure that these things coincide is to have the GM [I]actively reveal the town in play[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top