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RPGing and imagination: a fundamental point
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<blockquote data-quote="clearstream" data-source="post: 9229240" data-attributes="member: 71699"><p>Given I'm dismissing or radically revising a construct dear to some, it's reasonable to ask if anything of value is lost? Is the baby being thrown out with the bathwater!? I've characterised "task resolution" as absurd. That's harsh: a generous characterisation would be - <em>lacking in explanatory power.</em></p><p></p><p>I aim to robustly uphold conflict resolution, which not only continues to have explanatory power but becomes less blurry (to use the characterisation a poster in another thread gave the lines between it and "task resolution"). I say that new lenses - particularly that of drama resolution - better explain alternatives to conflict resolution with genuine utility to play. That the alternative to conflict resolution is indeed drama resolution, and not resolving tasks for their own sake!</p><p></p><p></p><p></p><p>Here's the Schrodinger's Gorge example from play -</p><p></p><p>Combing through <a href="https://www.enworld.org/threads/realistic-consequences-vs-gameplay.672385/post-8022255" target="_blank">@Lanefan's objections</a> shows them to fall around adequacy of GM preparation and risk of consistency issues. An argument on the merits of high versus low/no myth. Those aren't addressed by preserving an inaccurate construct of "task resolution". Thus my first question would be to discover what the objections were that putatively related to "task resolution". Has anyone a link to those?</p></blockquote><p></p>
[QUOTE="clearstream, post: 9229240, member: 71699"] Given I'm dismissing or radically revising a construct dear to some, it's reasonable to ask if anything of value is lost? Is the baby being thrown out with the bathwater!? I've characterised "task resolution" as absurd. That's harsh: a generous characterisation would be - [I]lacking in explanatory power.[/I] I aim to robustly uphold conflict resolution, which not only continues to have explanatory power but becomes less blurry (to use the characterisation a poster in another thread gave the lines between it and "task resolution"). I say that new lenses - particularly that of drama resolution - better explain alternatives to conflict resolution with genuine utility to play. That the alternative to conflict resolution is indeed drama resolution, and not resolving tasks for their own sake! Here's the Schrodinger's Gorge example from play - Combing through [URL='https://www.enworld.org/threads/realistic-consequences-vs-gameplay.672385/post-8022255']@Lanefan's objections[/URL] shows them to fall around adequacy of GM preparation and risk of consistency issues. An argument on the merits of high versus low/no myth. Those aren't addressed by preserving an inaccurate construct of "task resolution". Thus my first question would be to discover what the objections were that putatively related to "task resolution". Has anyone a link to those? [/QUOTE]
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