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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9229370" data-attributes="member: 29398"><p>What I don't see anywhere here is reference to a hard-coded prep model of an in-game reality, where the location of the papers is pre-set by the GM and the PCs will eventually either find them or they won't. This would seem to suggest a fourth type of resolution, whether called "task resolution" or "puzzle solving" or whatever.</p><p></p><p>On a broader scale, in the various scenarios you're proposing is there the possibility of an outcome where the PCs outright fail to find the papers at all, thus either shutting off that line of drama/story either temporarily or permanently or greatly diverting it?</p><p></p><p>Example (I hope!):</p><p></p><p>Player: "I crack open the safe in hopes of finding the demonic papers the mayor told us about. Jory, keep watch at the door."</p><p>GM: "Ok." [<em>invoke system's resolution method, to a 'fail' result]</em> "Result: you open the safe but find nothing in it...and Jory, you hear footsteps rapidly approaching the door!"</p><p>Player: "Maybe that mayor ain't so honest as we thought he was - this is a trap!" (etc. etc. as the PCs try to escape)</p><p></p><p>So here the players never find the papers they wanted and worse, are driven away from further searching the place they'd been told to look. The story has to take another direction. Can this happen, in the sort of system you're talking about; and if it can't, how can that be justified?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9229370, member: 29398"] What I don't see anywhere here is reference to a hard-coded prep model of an in-game reality, where the location of the papers is pre-set by the GM and the PCs will eventually either find them or they won't. This would seem to suggest a fourth type of resolution, whether called "task resolution" or "puzzle solving" or whatever. On a broader scale, in the various scenarios you're proposing is there the possibility of an outcome where the PCs outright fail to find the papers at all, thus either shutting off that line of drama/story either temporarily or permanently or greatly diverting it? Example (I hope!): Player: "I crack open the safe in hopes of finding the demonic papers the mayor told us about. Jory, keep watch at the door." GM: "Ok." [[I]invoke system's resolution method, to a 'fail' result][/I] "Result: you open the safe but find nothing in it...and Jory, you hear footsteps rapidly approaching the door!" Player: "Maybe that mayor ain't so honest as we thought he was - this is a trap!" (etc. etc. as the PCs try to escape) So here the players never find the papers they wanted and worse, are driven away from further searching the place they'd been told to look. The story has to take another direction. Can this happen, in the sort of system you're talking about; and if it can't, how can that be justified? [/QUOTE]
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