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RPGing and imagination: a fundamental point
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<blockquote data-quote="clearstream" data-source="post: 9229745" data-attributes="member: 71699"><p>Although 5e is far from the focus of this discussion, I have a long-standing interest in the ramifications of what I've called "consequences-resolution". Ideal practice follows what Baker writes in answer to "Do you have any ideas on how to effectively and meaningfully implement 'what's at stake' in a non-narrativist game?"</p><p></p><p>This is important - "Say the magic words every single time, when the dice are in their hands but <strong>before</strong> they roll 'em." In play, this lets players express goals they want to pursue through their choice of performances. It's a great example of why the lense of <em>negotiation </em>is valuable.</p><p></p><p>Anyway, thank you for drawing attention to that blog post.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9229745, member: 71699"] Although 5e is far from the focus of this discussion, I have a long-standing interest in the ramifications of what I've called "consequences-resolution". Ideal practice follows what Baker writes in answer to "Do you have any ideas on how to effectively and meaningfully implement 'what's at stake' in a non-narrativist game?" This is important - "Say the magic words every single time, when the dice are in their hands but [B]before[/B] they roll 'em." In play, this lets players express goals they want to pursue through their choice of performances. It's a great example of why the lense of [I]negotiation [/I]is valuable. Anyway, thank you for drawing attention to that blog post. [/QUOTE]
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