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RPGing and imagination: a fundamental point
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<blockquote data-quote="Old Fezziwig" data-source="post: 9229920" data-attributes="member: 59"><p>You're a step down the line from me here. I'm not making an argument about whether saying "no" can ever honor a player's intent for a declared action. I'm just saying that, in my opinion, a game can only have intention-based resolution if it explicitly requires the two things that I've listed above in its rules. You could play a game such that it does work this way, even if the rules don't require it, but that'd be a house rule. And I've played in a number of games where players have hidden their intentions for action declarations or declared actions almost algorithmically, and these games have been exhausting but otherwise chugged along in accordance with the rules. Mostly this has been D&D (every edition but OD&D, which I've not played), but it's not only been there.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9229920, member: 59"] You're a step down the line from me here. I'm not making an argument about whether saying "no" can ever honor a player's intent for a declared action. I'm just saying that, in my opinion, a game can only have intention-based resolution if it explicitly requires the two things that I've listed above in its rules. You could play a game such that it does work this way, even if the rules don't require it, but that'd be a house rule. And I've played in a number of games where players have hidden their intentions for action declarations or declared actions almost algorithmically, and these games have been exhausting but otherwise chugged along in accordance with the rules. Mostly this has been D&D (every edition but OD&D, which I've not played), but it's not only been there. [/QUOTE]
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