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RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9230103" data-attributes="member: 29398"><p>I suppose my next question is what's wrong with open-ended scenes? For example, in the safe-cracking piece the scene isn't closed (or at least, not for me) when the papers are or aren't found, instead it's extended by the approaching footsteps and then by whatever that leads to, be it a combat or an escape scenario or the PCs hiding in place or whatever.</p><p></p><p>I suppose this could be looked at as scenes overlapping - the footsteps "scene" opens before the papers one fully closes - but to me that's just one long scene.</p><p></p><p>This assumes that Michelangelo intended to create David all along. But what if he instead takes that chisel to the marble on a more improvisational basis, with no intent other than "let's see what this block of marble's got in it for me".</p><p></p><p>A better analogy here would be a band going into the studio: do they have a set of pre-written material they want to record, or is their plan to just make it up as they go along and hope for the best? (I've done both, and some of the best - and worst! - stuff comes from the latter approach)</p><p></p><p>Ah, here we might be diverging a bit.</p><p></p><p>I look at it more as [any] performances culminating in [a] fictional position. There's no real right or wrong, from a macro view (though the players might think differently in the moment!).</p><p></p><p>IMO yes it would, as that plays into bloodtide's (somewhat overblown) observations in the other thread of the GM too easily giving the players what they want.</p><p></p><p>Makes sense, but for me this puts too much of a balancing act on the GM to not unduly obstruct the players and yet not give them everything on a silver platter; and while dice rolls can help with this they're not the full answer. It also puts a burden on the GM of keeping everything consistent, and while some may be good at this I know I am not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Great breakdown, by the way, of how the different resolution frameworks function.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9230103, member: 29398"] I suppose my next question is what's wrong with open-ended scenes? For example, in the safe-cracking piece the scene isn't closed (or at least, not for me) when the papers are or aren't found, instead it's extended by the approaching footsteps and then by whatever that leads to, be it a combat or an escape scenario or the PCs hiding in place or whatever. I suppose this could be looked at as scenes overlapping - the footsteps "scene" opens before the papers one fully closes - but to me that's just one long scene. This assumes that Michelangelo intended to create David all along. But what if he instead takes that chisel to the marble on a more improvisational basis, with no intent other than "let's see what this block of marble's got in it for me". A better analogy here would be a band going into the studio: do they have a set of pre-written material they want to record, or is their plan to just make it up as they go along and hope for the best? (I've done both, and some of the best - and worst! - stuff comes from the latter approach) Ah, here we might be diverging a bit. I look at it more as [any] performances culminating in [a] fictional position. There's no real right or wrong, from a macro view (though the players might think differently in the moment!). IMO yes it would, as that plays into bloodtide's (somewhat overblown) observations in the other thread of the GM too easily giving the players what they want. Makes sense, but for me this puts too much of a balancing act on the GM to not unduly obstruct the players and yet not give them everything on a silver platter; and while dice rolls can help with this they're not the full answer. It also puts a burden on the GM of keeping everything consistent, and while some may be good at this I know I am not. :) Great breakdown, by the way, of how the different resolution frameworks function. [/QUOTE]
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