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RPGing and imagination: a fundamental point
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<blockquote data-quote="Old Fezziwig" data-source="post: 9230325" data-attributes="member: 59"><p>This is our point of departure, I think. I don't agree that this is ambiguous. <em>Finding my lost phone</em> is the intent — it's what you want to have happen. <em>Looking in the car</em> is a task. It's how you want to achieve your intent. There are other ways you could go about finding your lost phone; you don't have to look in the car. You could steal a passerby's phone so you could call your own phone.</p><p></p><p>To be clear, this is not my construction. It's Luke Crane's. In <em>Burning Wheel Gold: Hub and Spokes</em> (p 25), here's what he says about tasks versus intents:</p><p></p><p>So, to get back to your other question, <em>how does a player hide her intention?</em> It's straightforward: they declare a task without saying what they want to have happen if they succeed. It could be that what they want is obvious, in which case we can elide that part: in D&D, I don't ask for intents in combat (generally). The game (generally) takes care of that. But it's not always obvious, and I've played with people who sit on it like their ideas are solid gold.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9230325, member: 59"] This is our point of departure, I think. I don't agree that this is ambiguous. [I]Finding my lost phone[/I] is the intent — it's what you want to have happen. [I]Looking in the car[/I] is a task. It's how you want to achieve your intent. There are other ways you could go about finding your lost phone; you don't have to look in the car. You could steal a passerby's phone so you could call your own phone. To be clear, this is not my construction. It's Luke Crane's. In [I]Burning Wheel Gold: Hub and Spokes[/I] (p 25), here's what he says about tasks versus intents: So, to get back to your other question, [I]how does a player hide her intention?[/I] It's straightforward: they declare a task without saying what they want to have happen if they succeed. It could be that what they want is obvious, in which case we can elide that part: in D&D, I don't ask for intents in combat (generally). The game (generally) takes care of that. But it's not always obvious, and I've played with people who sit on it like their ideas are solid gold. [/QUOTE]
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