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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="Manbearcat" data-source="post: 9230446" data-attributes="member: 6696971"><p>DitV stake-setting (along with probably BitD P/E handling) is the paragon of this thread’s “negotiation.”</p><p></p><p>The number of times I’ve said “no” or even had anything in the neighborhood of what felt like or what one might consider a haggle over “what are the appropriate stakes for a conflict” is about zero. And I’m not exactly a pushover/softy!</p><p></p><p>It’s pretty well abundantly clear what the stakes are in any given conflict so there often is only marginal conversation around the subject, if any. [USER=6785785]@hawkeyefan[/USER] , you played in my last Dogs game. Is there any moment that sticks out to you where we had an issue with stakes-setting and subsequent or follow-on conflicts?</p><p></p><p>The final Town was themed around:</p><p></p><p>* “What happens when (The Flood and Revelations-esque) calamity and tragedy underwrite the utility of the Sin of Worldliness while undermining the structure of Stewardship, the concept of community, and the virtue of Faithfulness?”</p><p></p><p>* "What happens when the material means, fortitude/physical well-being, and emotional reserves for ceremony and burial are scarce and the flock feels the weight of that (perhaps having to compete for them)?"</p><p></p><p>* "What happens when the Faith and flock is pressured to turn to (questionable) outsiders (of which one of your numbers was once an outsider) for deliverance, lest all potentially fall to decay and ruin?"</p><p></p><p>Maybe the “deal with the food-stealing orphan in the bread line” conflict and then the subsequent “bread-line mob fighting over provisions” conflict in that last Town?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9230446, member: 6696971"] DitV stake-setting (along with probably BitD P/E handling) is the paragon of this thread’s “negotiation.” The number of times I’ve said “no” or even had anything in the neighborhood of what felt like or what one might consider a haggle over “what are the appropriate stakes for a conflict” is about zero. And I’m not exactly a pushover/softy! It’s pretty well abundantly clear what the stakes are in any given conflict so there often is only marginal conversation around the subject, if any. [USER=6785785]@hawkeyefan[/USER] , you played in my last Dogs game. Is there any moment that sticks out to you where we had an issue with stakes-setting and subsequent or follow-on conflicts? The final Town was themed around: * “What happens when (The Flood and Revelations-esque) calamity and tragedy underwrite the utility of the Sin of Worldliness while undermining the structure of Stewardship, the concept of community, and the virtue of Faithfulness?” * "What happens when the material means, fortitude/physical well-being, and emotional reserves for ceremony and burial are scarce and the flock feels the weight of that (perhaps having to compete for them)?" * "What happens when the Faith and flock is pressured to turn to (questionable) outsiders (of which one of your numbers was once an outsider) for deliverance, lest all potentially fall to decay and ruin?" Maybe the “deal with the food-stealing orphan in the bread line” conflict and then the subsequent “bread-line mob fighting over provisions” conflict in that last Town? [/QUOTE]
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