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RPGing and imagination: a fundamental point
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<blockquote data-quote="FrogReaver" data-source="post: 9230658" data-attributes="member: 6795602"><p>I think I agree with all this.</p><p></p><p>A few thoughts here.</p><p>You are presupposing there’s a difference - I agree.</p><p></p><p> You are presupposing that difference is found in the ‘method’ and that one method is conflict resolution and the other is task resolution.</p><p></p><p>I propose that the method is not the main differentiator here, but instead the kinds of action declarations the games allow. The fundamentals for all resolutions are the same - you succeed, you achieve your intent. </p><p></p><p>Now there are differences in resolution, how is success determined, etc. but those differences aren’t what task and conflict resolution hinge on. But they do yield important play differences.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9230658, member: 6795602"] I think I agree with all this. A few thoughts here. You are presupposing there’s a difference - I agree. You are presupposing that difference is found in the ‘method’ and that one method is conflict resolution and the other is task resolution. I propose that the method is not the main differentiator here, but instead the kinds of action declarations the games allow. The fundamentals for all resolutions are the same - you succeed, you achieve your intent. Now there are differences in resolution, how is success determined, etc. but those differences aren’t what task and conflict resolution hinge on. But they do yield important play differences. [/QUOTE]
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RPGing and imagination: a fundamental point
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