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RPGing and imagination: a fundamental point
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<blockquote data-quote="Crimson Longinus" data-source="post: 9230746" data-attributes="member: 7025508"><p>I am not sure I see the difference. We of course can come up with examples of situations where either the success of failure can be derived from prep. This will happen occasionally, maybe even often. If the GM frames things towards their prep, which seems sensible, this likelihood rises. But this does not remove the possibility of rigid prep coming in conflict with the player's intent.</p><p></p><p>In any case, you now seem to be agreeing with my overall point that loose and malleable fictional reality is a logical partner for conflict resolution.</p><p></p><p></p><p>Well I'm sure detectives do. But yes, I fully realise this is not in the focus of the play, but it is a sort of thing that might occur in midst of butting into people's business whilst being a judgemental religious jerk with questionable firearm safety etiquette, or whatever it is you're supposed to do in this game.</p><p></p><p>(Seriously, I have the PDF open and I have glanced it, and this really is not the sort of game I have even least bit of interest in playing.</p><p>And not because of the mechanics.)</p><p></p><p></p><p></p><p>Right. So it actually isn't any sort of failure like you previously claimed. Just something you move past if it is not important to get to the actual meat of the game.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9230746, member: 7025508"] I am not sure I see the difference. We of course can come up with examples of situations where either the success of failure can be derived from prep. This will happen occasionally, maybe even often. If the GM frames things towards their prep, which seems sensible, this likelihood rises. But this does not remove the possibility of rigid prep coming in conflict with the player's intent. In any case, you now seem to be agreeing with my overall point that loose and malleable fictional reality is a logical partner for conflict resolution. Well I'm sure detectives do. But yes, I fully realise this is not in the focus of the play, but it is a sort of thing that might occur in midst of butting into people's business whilst being a judgemental religious jerk with questionable firearm safety etiquette, or whatever it is you're supposed to do in this game. (Seriously, I have the PDF open and I have glanced it, and this really is not the sort of game I have even least bit of interest in playing. And not because of the mechanics.) Right. So it actually isn't any sort of failure like you previously claimed. Just something you move past if it is not important to get to the actual meat of the game. [/QUOTE]
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