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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9230781" data-attributes="member: 42582"><p>Torchbearer 2e uses conflict resolution. And is not no or even particularly low myth.</p><p></p><p>Agon 2e uses conflict resolution. It is not no myth, and some of its conflicts have the relevant fiction established as part of the prep of the island.</p><p></p><p>In any event, this doesn't actually respond to my point: which is that some of the most important and influential narrativist games - DitV, Sorcerer, HeroWars/Quest, Prince Valiant - are not hostile to prep of the key fictional elements around which the conflict will revolve.</p><p></p><p>They use techniques <em>other than</em> improvisation. <em>Actively revealing the fiction in play</em> is one of those. Agon uses it, for instance.</p><p></p><p>I don't know what you have in mind. I mean, of course conflict can happen in a room where doors are set dressing - eg an argument might take place between a PC and a NPC, or between two PCs. But I assume this is not what you have in mind.</p><p></p><p>My point is that, <em>if the GM is doing the things that I quoted in the post that you replied to</em>, then <em>there will be no listening or searching even thought the GM knows that there is nothing to be discovered by doing so</em>. To elaborate: suppose thatf the GM is <em>actively revealing the town in play</em> and is <em>driving towards conflict</em>, and is following the injunction that " If they ask for information, give it to them". In that case, if a player declares that their PC is listening at a door, the GM will ask what they are hoping to learn, and - based on that reply - will provide the appropriate information. With an eye towards conflict - so perhaps the GM narrates a conversation between two NPCs that the PC overhears, that will provoke the player into action.</p><p></p><p>In other words, it will not be the case that the GM knows <em>there is nothing to be discovered by listening</em>. Because if the GM is doing the things they are told to do, then they will be providing information, piling it on with the goal of escalating, escalating, escalating.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9230781, member: 42582"] Torchbearer 2e uses conflict resolution. And is not no or even particularly low myth. Agon 2e uses conflict resolution. It is not no myth, and some of its conflicts have the relevant fiction established as part of the prep of the island. In any event, this doesn't actually respond to my point: which is that some of the most important and influential narrativist games - DitV, Sorcerer, HeroWars/Quest, Prince Valiant - are not hostile to prep of the key fictional elements around which the conflict will revolve. They use techniques [I]other than[/I] improvisation. [I]Actively revealing the fiction in play[/I] is one of those. Agon uses it, for instance. I don't know what you have in mind. I mean, of course conflict can happen in a room where doors are set dressing - eg an argument might take place between a PC and a NPC, or between two PCs. But I assume this is not what you have in mind. My point is that, [I]if the GM is doing the things that I quoted in the post that you replied to[/I], then [I]there will be no listening or searching even thought the GM knows that there is nothing to be discovered by doing so[/I]. To elaborate: suppose thatf the GM is [I]actively revealing the town in play[/I] and is [I]driving towards conflict[/I], and is following the injunction that " If they ask for information, give it to them". In that case, if a player declares that their PC is listening at a door, the GM will ask what they are hoping to learn, and - based on that reply - will provide the appropriate information. With an eye towards conflict - so perhaps the GM narrates a conversation between two NPCs that the PC overhears, that will provoke the player into action. In other words, it will not be the case that the GM knows [I]there is nothing to be discovered by listening[/I]. Because if the GM is doing the things they are told to do, then they will be providing information, piling it on with the goal of escalating, escalating, escalating. [/QUOTE]
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