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RPGing and imagination: a fundamental point
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<blockquote data-quote="Lanefan" data-source="post: 9230835" data-attributes="member: 29398"><p>Not necessarily. If you've any sort of scrying capability you can try looking behind the door, and if all you see is threats but no loot then move on. You can try to find another way around or in. You can quietly move away and come back later when the noises have stopped. You can abandon that particular chamber or area. Etc.</p><p></p><p>"A sort of charade" seems a rather uncharitable way of putting it. That said, if your only goal in that dungeon is to scoop its loot then yes, ideally you'll end up exploring the whole place thoroughly. But IME most of the time there's one or more other goals beside just sheer loot acquirement, and the conflict then becomes one between getting on with the mission or staying to scoop more loot.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9230835, member: 29398"] Not necessarily. If you've any sort of scrying capability you can try looking behind the door, and if all you see is threats but no loot then move on. You can try to find another way around or in. You can quietly move away and come back later when the noises have stopped. You can abandon that particular chamber or area. Etc. "A sort of charade" seems a rather uncharitable way of putting it. That said, if your only goal in that dungeon is to scoop its loot then yes, ideally you'll end up exploring the whole place thoroughly. But IME most of the time there's one or more other goals beside just sheer loot acquirement, and the conflict then becomes one between getting on with the mission or staying to scoop more loot. [/QUOTE]
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