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*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="Crimson Longinus" data-source="post: 9231149" data-attributes="member: 7025508"><p>That is actually a nice way to phrase it. </p><p></p><p></p><p>Sure, one might think it is not the best possible way to do it, but I also don't think a situation like this occurring is any sort of a problem. </p><p></p><p>Though personally I rather like if information is gained due some sort of active participation by the players rather than just divulged to them as passive receivers. And I don't necessarily mean in mystery solving way, but just to get the player involved and thus more invested. Like DitV advice about NPCs instantly blathering all their issues seemed weird to me, as to me it would seem more fun to make the NPCs to be obviously bothered or obviously lying and something like that, and then after some modest prodding by the players they would divulge what the issue is. Not as any sort of attempt to "hide" the information, just to get some nice RP going and reveal the information interactively as a part of it. Granted, safes are way more boring to interact with than erratic NPCs. </p><p></p><p></p><p></p><p>It was not actual play anyway, it was just an example. In any case, no fictional positioning in general is obviously not immaterial. But yes, such action declaration can be characterised as "or creation roll" or some such as that is what it does. I used "wagon creation power" in our last Blades game when I used a flashback to establish an existence of an escape wagon for us.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9231149, member: 7025508"] That is actually a nice way to phrase it. Sure, one might think it is not the best possible way to do it, but I also don't think a situation like this occurring is any sort of a problem. Though personally I rather like if information is gained due some sort of active participation by the players rather than just divulged to them as passive receivers. And I don't necessarily mean in mystery solving way, but just to get the player involved and thus more invested. Like DitV advice about NPCs instantly blathering all their issues seemed weird to me, as to me it would seem more fun to make the NPCs to be obviously bothered or obviously lying and something like that, and then after some modest prodding by the players they would divulge what the issue is. Not as any sort of attempt to "hide" the information, just to get some nice RP going and reveal the information interactively as a part of it. Granted, safes are way more boring to interact with than erratic NPCs. It was not actual play anyway, it was just an example. In any case, no fictional positioning in general is obviously not immaterial. But yes, such action declaration can be characterised as "or creation roll" or some such as that is what it does. I used "wagon creation power" in our last Blades game when I used a flashback to establish an existence of an escape wagon for us. [/QUOTE]
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RPGing and imagination: a fundamental point
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