Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 9231447" data-attributes="member: 71699"><p>Coming back to TR/CR based on reading these last few pages, resolution could be looked at from a perspective of "what does system decide on, and what is left up to play?" (It's not TR is more system decides and CR more left to play, both can be system heavy etc.)</p><p></p><p><strong>Task resolution</strong> - do I get my foreseen effect? Play lies in whether effects collectively compell outcomes I want. Play is found in the to-and-fro or cut-and-thrust of cleverly chosen effects, with roshambo-interactions and odds as complications. Failure discounts the effect without refunding its price.</p><p></p><p><strong>Conflict resolution</strong> - do I get my chosen outcome. Play lies in whether I can massage fictional-position to legitimate choosing that outcome. Play is found in clever roleplay that carries the group along with the story I'm telling. Complications nudge my story onto a different track. Failure gives someone else control of the story.</p><p></p><p>I appreciate that this will not be quite right, but wanted to take a cut at it to see how it looks written down? A side-notion I wanted to test is that looking for the same three-tier results index for TR as CR is either a mistake or produces a hybrid, as what is available and appropriate to complicate ought to differ.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9231447, member: 71699"] Coming back to TR/CR based on reading these last few pages, resolution could be looked at from a perspective of "what does system decide on, and what is left up to play?" (It's not TR is more system decides and CR more left to play, both can be system heavy etc.) [B]Task resolution[/B] - do I get my foreseen effect? Play lies in whether effects collectively compell outcomes I want. Play is found in the to-and-fro or cut-and-thrust of cleverly chosen effects, with roshambo-interactions and odds as complications. Failure discounts the effect without refunding its price. [B]Conflict resolution[/B] - do I get my chosen outcome. Play lies in whether I can massage fictional-position to legitimate choosing that outcome. Play is found in clever roleplay that carries the group along with the story I'm telling. Complications nudge my story onto a different track. Failure gives someone else control of the story. I appreciate that this will not be quite right, but wanted to take a cut at it to see how it looks written down? A side-notion I wanted to test is that looking for the same three-tier results index for TR as CR is either a mistake or produces a hybrid, as what is available and appropriate to complicate ought to differ. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top