Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9232040" data-attributes="member: 42582"><p>OK, I'm glad we've reached consensus on this point at least!</p><p></p><p></p><p>Subject to the possibility that I posted about above - of the players putting the location of the dirt at stake, and then losing - I don't think this sort of thing is part of DitV play. Nothing in the rulebook suggests it. The core principle is to <em>actively reveal</em> so as to <em>drive play towards conflict</em>.</p><p></p><p>So, if the players lose some crucial conflict it makes sense that the mayor might take the papers from the safe and flee with them into the hills. And the GM might even, if they want to rub the players' nose in their loss, narrate them rushing to the mayor's office to find the safe open, and see that the mayor's horse is no longer tethered to the hitching rail outside.</p><p></p><p>What you describe, [USER=82106]@AbdulAlhazred[/USER], seems to me more apt in a low/no myth game with an investigation component: the players have their PCs look in the safe buth then <em>fail</em>, and hence instead of finding the dirt they hoped for, the GM narrates a twist or complication: they have to deal with the new NPC, go elsewhere etc.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9232040, member: 42582"] OK, I'm glad we've reached consensus on this point at least! Subject to the possibility that I posted about above - of the players putting the location of the dirt at stake, and then losing - I don't think this sort of thing is part of DitV play. Nothing in the rulebook suggests it. The core principle is to [I]actively reveal[/I] so as to [I]drive play towards conflict[/I]. So, if the players lose some crucial conflict it makes sense that the mayor might take the papers from the safe and flee with them into the hills. And the GM might even, if they want to rub the players' nose in their loss, narrate them rushing to the mayor's office to find the safe open, and see that the mayor's horse is no longer tethered to the hitching rail outside. What you describe, [USER=82106]@AbdulAlhazred[/USER], seems to me more apt in a low/no myth game with an investigation component: the players have their PCs look in the safe buth then [I]fail[/I], and hence instead of finding the dirt they hoped for, the GM narrates a twist or complication: they have to deal with the new NPC, go elsewhere etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
Top