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General Tabletop Discussion
*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="FrogReaver" data-source="post: 9232317" data-attributes="member: 6795602"><p>Question -</p><p>How does the GM actively reveal the fact that the will is in the safe before the players open the safe?</p><p></p><p>If an NPC tells them, fictionally how do they know it’s currently still there? How do they know the NPC isn’t lying? Etc. in short - how is this a true reveal of binding myth?</p><p></p><p>I think what actually happens in play is that binding myth is very rarely something that can be preemptively revealed to the PCs. The PCs must go to the location to sense firsthand the thing that was described, because until then it’s not binding. *One can get around this with meta reveals of such binding myths but that’s not how most RPGs are played. Most treat anything revealed indirectly to the PCs as non-binding until the characters can directly ‘see it for themselves’.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9232317, member: 6795602"] Question - How does the GM actively reveal the fact that the will is in the safe before the players open the safe? If an NPC tells them, fictionally how do they know it’s currently still there? How do they know the NPC isn’t lying? Etc. in short - how is this a true reveal of binding myth? I think what actually happens in play is that binding myth is very rarely something that can be preemptively revealed to the PCs. The PCs must go to the location to sense firsthand the thing that was described, because until then it’s not binding. *One can get around this with meta reveals of such binding myths but that’s not how most RPGs are played. Most treat anything revealed indirectly to the PCs as non-binding until the characters can directly ‘see it for themselves’. [/QUOTE]
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