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*TTRPGs General
RPGing and imagination: a fundamental point
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<blockquote data-quote="clearstream" data-source="post: 9232355" data-attributes="member: 71699"><p>Here you're illustrating dissimilar premises of play.</p><p></p><p>As you imply, GM can actively reveal the dirt's location and commit to its veracity. Nothing prevents it <em>other than the premises of the mode of play.</em></p><p></p><p></p><p>[USER=42582]@pemerton[/USER] has reiterated the premises of narrativist play over several posts. One can decide that - contrary to their testimony and linked examples - no one really plays according to those premises. Even then, one has to ignore extant game text instructing to do exactly what they testify to.</p><p></p><p>Isn't the simpler explanation that - while there is a considerable body of satisfying play built on different premises - <em> this</em> play really is built on <em> these</em> premises. If it's non-binding, it's revealed as such; otherwise players may invest reliance in it.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9232355, member: 71699"] Here you're illustrating dissimilar premises of play. As you imply, GM can actively reveal the dirt's location and commit to its veracity. Nothing prevents it [I]other than the premises of the mode of play.[/I] [USER=42582]@pemerton[/USER] has reiterated the premises of narrativist play over several posts. One can decide that - contrary to their testimony and linked examples - no one really plays according to those premises. Even then, one has to ignore extant game text instructing to do exactly what they testify to. Isn't the simpler explanation that - while there is a considerable body of satisfying play built on different premises - [I] this[/I] play really is built on [I] these[/I] premises. If it's non-binding, it's revealed as such; otherwise players may invest reliance in it. [/QUOTE]
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