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General Tabletop Discussion
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RPGing and imagination: a fundamental point
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9232516" data-attributes="member: 82106"><p>I don't understand what you are asking for here. That is, suppose in my prep of some Narrativist game I decide that there's a will in a safe. This is 'binding myth' right? Now, in that case, what would be the issue? Either the PCs do or do not ever get to the point of looking in said safe, and either way said will is established to be there. It may even be that the players never engage with the whole "where is the will?" question, they are not going to encounter the will at all, and certainly not outside the safe. </p><p></p><p>I'm not seeing where there would be a problem... If you are going to say "but some player is going to force the GM to put the will elsewhere" there are 2 answers to that. 1) the GM will tell/have told the player where the will actually is, that is that it is not plausible for it to be in location X, and 2) if the player is asserting some intention to accomplish some will-related thing on the basis of it being somewhere else, then the specific form of their assertion can be discussed, probably in the context of 1 above! Either way, given that the game is not ABOUT 'find the will' it is likely that everyone will be on the same page about it. Heck, maybe the GM just ignores their prep! I mean, that's probably a bit of a miscue on the GM's part to have prepared things in such a way that this would be the simplest solution, but stuff happens.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9232516, member: 82106"] I don't understand what you are asking for here. That is, suppose in my prep of some Narrativist game I decide that there's a will in a safe. This is 'binding myth' right? Now, in that case, what would be the issue? Either the PCs do or do not ever get to the point of looking in said safe, and either way said will is established to be there. It may even be that the players never engage with the whole "where is the will?" question, they are not going to encounter the will at all, and certainly not outside the safe. I'm not seeing where there would be a problem... If you are going to say "but some player is going to force the GM to put the will elsewhere" there are 2 answers to that. 1) the GM will tell/have told the player where the will actually is, that is that it is not plausible for it to be in location X, and 2) if the player is asserting some intention to accomplish some will-related thing on the basis of it being somewhere else, then the specific form of their assertion can be discussed, probably in the context of 1 above! Either way, given that the game is not ABOUT 'find the will' it is likely that everyone will be on the same page about it. Heck, maybe the GM just ignores their prep! I mean, that's probably a bit of a miscue on the GM's part to have prepared things in such a way that this would be the simplest solution, but stuff happens. [/QUOTE]
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