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RPGing and imagination: a fundamental point
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<blockquote data-quote="pemerton" data-source="post: 9232534" data-attributes="member: 42582"><p>So the question is, how can the GM narrate the fiction they have prepped to the players?</p><p></p><p>There are at least a few ways:</p><p></p><p style="margin-left: 20px">*The GM can just tell the players;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*The GM can narrate a NPC telling a PC;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*A PC may find something that reveals the information;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*The GM can narrate a PC recalling something.</p><p></p><p>The following actual play report - from Burning Wheel play - contains examples of each of the above; I've bolded them, and will elaborate after the quote:</p><p>In order:</p><p></p><p style="margin-left: 20px">*In a previous session, with a successful check (on Research and/or Accounting, from memory), Aedhros and Alicia (two PCs) had found records of the ship's cargo in a harbour office. Hence I, as Aedhros's player, knew that there were valuable to be looted once we were on the ship.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*When Aedhros's attempt at kidnap failed, the GM told me - the player - the consequence, namely that there was now word on the street about a knife-wielding assailant. The snipped details include Aedhros having to bribe two guards who, having heard that word, tried to take him into custody.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Father Simon is a NPC who has figured in previous Burning Wheel play with the same participants as the session I'm reporting on. In my role as GM, I told Thoth's player that he recognised Father Simon as a priest of the Death Cult who masquerades as an ordinary priest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*When the attempt at performing surgery on Lady Mina failed, I as GM told Thoth's player that, having spent so much time on the attempt, George - a kidnap victim who had been unconscious in Thoth's workshop - had regained consciousness and escaped.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Father Simon told Thoth about the shadow waiting outside. The threat of the shadow had already been established by the failed Death Art test, plus further GM narration (not recorded in the play report) that while walking to Lady Mina's house, Thoth's Wyrd Lights kept the shadow away from the characters.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">*Father Simon told Thoth that he would take him to the catacombs. As the play report indicates, this was the outcome of Thoth losing a duel of with Simon. So this is a binding consequence, and Thoth's player knows that when (in the next session) Simon is leading Thoth somewhere, that place will be the catacombs.</p><p></p><p>As I've mentioned upthread, DitV takes a different approach to prep from Burning Wheel. But the basic techniques the GM uses to convey the established fiction to the players will be much the same.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9232534, member: 42582"] So the question is, how can the GM narrate the fiction they have prepped to the players? There are at least a few ways: [indent]*The GM can just tell the players; *The GM can narrate a NPC telling a PC; *A PC may find something that reveals the information; *The GM can narrate a PC recalling something.[/indent] The following actual play report - from Burning Wheel play - contains examples of each of the above; I've bolded them, and will elaborate after the quote: In order: [indent]*In a previous session, with a successful check (on Research and/or Accounting, from memory), Aedhros and Alicia (two PCs) had found records of the ship's cargo in a harbour office. Hence I, as Aedhros's player, knew that there were valuable to be looted once we were on the ship. *When Aedhros's attempt at kidnap failed, the GM told me - the player - the consequence, namely that there was now word on the street about a knife-wielding assailant. The snipped details include Aedhros having to bribe two guards who, having heard that word, tried to take him into custody. *Father Simon is a NPC who has figured in previous Burning Wheel play with the same participants as the session I'm reporting on. In my role as GM, I told Thoth's player that he recognised Father Simon as a priest of the Death Cult who masquerades as an ordinary priest. *When the attempt at performing surgery on Lady Mina failed, I as GM told Thoth's player that, having spent so much time on the attempt, George - a kidnap victim who had been unconscious in Thoth's workshop - had regained consciousness and escaped. *Father Simon told Thoth about the shadow waiting outside. The threat of the shadow had already been established by the failed Death Art test, plus further GM narration (not recorded in the play report) that while walking to Lady Mina's house, Thoth's Wyrd Lights kept the shadow away from the characters. *Father Simon told Thoth that he would take him to the catacombs. As the play report indicates, this was the outcome of Thoth losing a duel of with Simon. So this is a binding consequence, and Thoth's player knows that when (in the next session) Simon is leading Thoth somewhere, that place will be the catacombs.[/indent] As I've mentioned upthread, DitV takes a different approach to prep from Burning Wheel. But the basic techniques the GM uses to convey the established fiction to the players will be much the same. [/QUOTE]
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