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RPGing and imagination: a fundamental point
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9233640" data-attributes="member: 82106"><p>I am certainly not going to go into the territory of claims about which sets of RPG techniques/styles of play/game might be better or worse at satisfying people's preferences in a general sense. I would say that exposure to and genuine open-minded exploration of a number of possibilities is most compatible with discovering what is most satisfying to any given individual. In terms of this kind of 'pushing' I think we see a deep concern about it underlying the preferences/opinions of many trad GMs I've talked to here. I mean, the very focus on the 'meta-channel' and extreme concern about that smacks of an extremely orthodox "Its cheating to bring in non-diagetic information" kind of stance.</p><p></p><p>Yeah, I don't know exactly where one would draw boundaries between 'trad', 'neo-trad', and 'story now' play. I am not sure these labels are really ultimately all that useful. I'd go back to using GNS agenda labels, it's just too tiresome to get sidetracked into yet another iteration of THAT nonsensical debate. I will just say that the successful indy game developers have put forth a set of models that demonstrably WORK and elucidate principles of design that have proven highly successful.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9233640, member: 82106"] I am certainly not going to go into the territory of claims about which sets of RPG techniques/styles of play/game might be better or worse at satisfying people's preferences in a general sense. I would say that exposure to and genuine open-minded exploration of a number of possibilities is most compatible with discovering what is most satisfying to any given individual. In terms of this kind of 'pushing' I think we see a deep concern about it underlying the preferences/opinions of many trad GMs I've talked to here. I mean, the very focus on the 'meta-channel' and extreme concern about that smacks of an extremely orthodox "Its cheating to bring in non-diagetic information" kind of stance. Yeah, I don't know exactly where one would draw boundaries between 'trad', 'neo-trad', and 'story now' play. I am not sure these labels are really ultimately all that useful. I'd go back to using GNS agenda labels, it's just too tiresome to get sidetracked into yet another iteration of THAT nonsensical debate. I will just say that the successful indy game developers have put forth a set of models that demonstrably WORK and elucidate principles of design that have proven highly successful. [/QUOTE]
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