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RPGing and imagination: a fundamental point
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<blockquote data-quote="Bagpuss" data-source="post: 9238748" data-attributes="member: 3987"><p>You keep using that word, I do not think it means what you think it means.</p><p></p><p>The Skill Challenge framework, is a system that determines how many success are going to be needed. By the fact it has a system, means it isn't arbitrary "based on random choice or personal whim, rather than any reason or system".</p><p></p><p>Now you might claim the GM is being arbitrary in their decision that defusing an nuclear bomb is complex, rather than a simple task, but I would say it is more likely they used some amount of reason to decide that.</p><p></p><p>It the DM rolled a dice "1-3 it's complex, 4-6 simple" that would be arbitrary, but most DM's put a bit more thought into it than that.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 9238748, member: 3987"] You keep using that word, I do not think it means what you think it means. The Skill Challenge framework, is a system that determines how many success are going to be needed. By the fact it has a system, means it isn't arbitrary "based on random choice or personal whim, rather than any reason or system". Now you might claim the GM is being arbitrary in their decision that defusing an nuclear bomb is complex, rather than a simple task, but I would say it is more likely they used some amount of reason to decide that. It the DM rolled a dice "1-3 it's complex, 4-6 simple" that would be arbitrary, but most DM's put a bit more thought into it than that. [/QUOTE]
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