Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
RPGing via Billy Bragg?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8793970" data-attributes="member: 16586"><p>Blades in the Dark has some sneaky social realism built in. When you start out you have nothing except obligations to the factions who back you and threats from other factions seeking to step on your necks. Entanglements almost always feels the world put you under it's bootheel. You get rewarded for punching up. Your crew is pretty much just you. Anything that threatens you like threatens the player characters directly.</p><p></p><p>Then something kind of weird happens as you reach the middle game (Tier 2-3). You have some money and probably some trauma. You're not doing this crime thing to survive anymore. You have taken things from other factions. Made enemies, but those enemies might weaker now and you are stronger. You either let conflicts linger, let your enemies nip at your heels or you step on their necks. Now that your crew is larger often times entanglements don't hit you directly, but someone who works for you. You might have to discipline people who work for you, maybe even let them go to jail for the Crew.</p><p> </p><p>It also becomes harder to punch up. Now you have to give out after the really big players. Take them down. Deal with smaller Crews trying to take a piece of what you own. Maybe deal with some of their powerful friends. The game really builds in the cycle of how in fighting your way to the top you end up in a position where you might be the ones holding down smaller gangs just trying to make it.</p><p></p><p>In our current game the Wraiths, a gang of thieves who had it out for us at the start of play for taking our secret lair location away from them, threatened the financial interests of my character's noble friend. So we set to start threatening their financial interests. We took over their cover business by organizing a strike against one of their allies to show the Wraiths couldn't protect them. This has led them losing Tier while ours has grown. Now where once we were punching up now we are punching down on them, still caught up in gang warfare which is hurting our business interests (revenue generating claims only produce half of what they normally do when you are at war). Now to extricate ourselves from this situation we have to either punch them all the way down or do something for them that raises our rep.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8793970, member: 16586"] Blades in the Dark has some sneaky social realism built in. When you start out you have nothing except obligations to the factions who back you and threats from other factions seeking to step on your necks. Entanglements almost always feels the world put you under it's bootheel. You get rewarded for punching up. Your crew is pretty much just you. Anything that threatens you like threatens the player characters directly. Then something kind of weird happens as you reach the middle game (Tier 2-3). You have some money and probably some trauma. You're not doing this crime thing to survive anymore. You have taken things from other factions. Made enemies, but those enemies might weaker now and you are stronger. You either let conflicts linger, let your enemies nip at your heels or you step on their necks. Now that your crew is larger often times entanglements don't hit you directly, but someone who works for you. You might have to discipline people who work for you, maybe even let them go to jail for the Crew. It also becomes harder to punch up. Now you have to give out after the really big players. Take them down. Deal with smaller Crews trying to take a piece of what you own. Maybe deal with some of their powerful friends. The game really builds in the cycle of how in fighting your way to the top you end up in a position where you might be the ones holding down smaller gangs just trying to make it. In our current game the Wraiths, a gang of thieves who had it out for us at the start of play for taking our secret lair location away from them, threatened the financial interests of my character's noble friend. So we set to start threatening their financial interests. We took over their cover business by organizing a strike against one of their allies to show the Wraiths couldn't protect them. This has led them losing Tier while ours has grown. Now where once we were punching up now we are punching down on them, still caught up in gang warfare which is hurting our business interests (revenue generating claims only produce half of what they normally do when you are at war). Now to extricate ourselves from this situation we have to either punch them all the way down or do something for them that raises our rep. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
RPGing via Billy Bragg?
Top