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RPGing via Billy Bragg?
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<blockquote data-quote="Grendel_Khan" data-source="post: 8799252" data-attributes="member: 7028554"><p><a href="http://redmarketsrpg.com/" target="_blank">Red Markets</a> doesn't have mechanics for societal change, but it's the most directly anti-capitalist game I've read. Zombies are a threat, but it's the human system that incentivizes (forces?) you to leave protective enclaves and scavenge for goods, getting paid paltry amounts by the powers-that-be, that's the real horror. That horror is reflected in game mechanics that, imo, reflect or enforce social realism—you often have to decide whether it's worth taking an action, given that it will burn rations (calories, essentially). In that sense it's game-ifying some of the worst elements of poverty and being exploited by captains of industry, who'll survive and monetize anything, including the apocalypse. Needless to say it's a dark, dark game.</p><p></p><p>A|<a href="https://handiwork.games/games/astate" target="_blank">state</a> might also be pretty relevant, particularly its newest, FitD-based edition. It's a surrealist SF dystopia where corps dominate and life is hard, and instead of a Blades in the Dark-style criminal enterprise, you have a Corner of the city your PCs have decided to protect. That doesn't mean you're superheroes, but rather something like community activists and advocates, doing dirty deeds to keep gangs, corps, and worse from making the neighborhood even more unlivable. There are mechanics for improving conditions and "Hope" on the Corner, and for generating attacks on it. The designers are open about wanting to make a game that's about social and economic oppression, but rather than playing characters who are just more tools or victims of that, you're working to improve things. Related to that, one of the actions (skills in FitD) is Care, which is meant to be much broader than just medical assistance. I'm still not sure if A|state is all that playable, but it has a lot of great ideas, and its approach to FitD is really thoughtful.</p></blockquote><p></p>
[QUOTE="Grendel_Khan, post: 8799252, member: 7028554"] [URL='http://redmarketsrpg.com/']Red Markets[/URL] doesn't have mechanics for societal change, but it's the most directly anti-capitalist game I've read. Zombies are a threat, but it's the human system that incentivizes (forces?) you to leave protective enclaves and scavenge for goods, getting paid paltry amounts by the powers-that-be, that's the real horror. That horror is reflected in game mechanics that, imo, reflect or enforce social realism—you often have to decide whether it's worth taking an action, given that it will burn rations (calories, essentially). In that sense it's game-ifying some of the worst elements of poverty and being exploited by captains of industry, who'll survive and monetize anything, including the apocalypse. Needless to say it's a dark, dark game. A|[URL='https://handiwork.games/games/astate']state[/URL] might also be pretty relevant, particularly its newest, FitD-based edition. It's a surrealist SF dystopia where corps dominate and life is hard, and instead of a Blades in the Dark-style criminal enterprise, you have a Corner of the city your PCs have decided to protect. That doesn't mean you're superheroes, but rather something like community activists and advocates, doing dirty deeds to keep gangs, corps, and worse from making the neighborhood even more unlivable. There are mechanics for improving conditions and "Hope" on the Corner, and for generating attacks on it. The designers are open about wanting to make a game that's about social and economic oppression, but rather than playing characters who are just more tools or victims of that, you're working to improve things. Related to that, one of the actions (skills in FitD) is Care, which is meant to be much broader than just medical assistance. I'm still not sure if A|state is all that playable, but it has a lot of great ideas, and its approach to FitD is really thoughtful. [/QUOTE]
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