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<blockquote data-quote="AbdulAlhazred" data-source="post: 8800992" data-attributes="member: 82106"><p>'solidarity' is clearly a derived characteristic, a measure of a quality of a group which is itself the result of the operation of individual states/traits. In any case, I didn't specifically propose, nor intend to propose, that the states I was listing could only be attributed on an individual basis. In practice they would probably apply to groups, certainly NPC social groupings. Whether they were applied directly to the PCs is a different matter. I mean, BitD ranks each organization's relations with the crew by a number, as well as their influence/power by a tier and hold rating. Individual characters may also possess a tier, but mostly in association with the group they are part of (NPCs are also rated on the type of threat they represent, sort of how 4e NPCs are minions, standard, elite, or solo). PCs lack these traits, having an assumed tier rating of their crew, but otherwise entirely different rules.</p><p></p><p>So, I could imagine a system where the esteem that other groups have for you, what they owe you, how their beliefs/rituals/structures relate to you (IE social standing), etc. all factor into how they treat you, and also what sorts of implications are inherent in your actions (IE if you disavow an ancient princely ritual obligation that might help you with some people and hurt your standing with others). That would seem to me to be a system that is OVERTLY social, though there are other dimensions to sociality that could also be explored.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8800992, member: 82106"] 'solidarity' is clearly a derived characteristic, a measure of a quality of a group which is itself the result of the operation of individual states/traits. In any case, I didn't specifically propose, nor intend to propose, that the states I was listing could only be attributed on an individual basis. In practice they would probably apply to groups, certainly NPC social groupings. Whether they were applied directly to the PCs is a different matter. I mean, BitD ranks each organization's relations with the crew by a number, as well as their influence/power by a tier and hold rating. Individual characters may also possess a tier, but mostly in association with the group they are part of (NPCs are also rated on the type of threat they represent, sort of how 4e NPCs are minions, standard, elite, or solo). PCs lack these traits, having an assumed tier rating of their crew, but otherwise entirely different rules. So, I could imagine a system where the esteem that other groups have for you, what they owe you, how their beliefs/rituals/structures relate to you (IE social standing), etc. all factor into how they treat you, and also what sorts of implications are inherent in your actions (IE if you disavow an ancient princely ritual obligation that might help you with some people and hurt your standing with others). That would seem to me to be a system that is OVERTLY social, though there are other dimensions to sociality that could also be explored. [/QUOTE]
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