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RPGing via Billy Bragg?
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<blockquote data-quote="Baron Opal II" data-source="post: 8801716" data-attributes="member: 6794067"><p>HeroWars definitely plays out on the stage RuneQuest set up. It's the first game I encountered that sets up a clash of cultures and social maneuvering with some rigor. One thing I appreciated about the setting is you have, among others, two iconic heroes- Argrath and Herrek. They have both accumulated the same amount of power, but Argrath shared it with his tribe and Harrek kept it all for himself. You see the results of those choices in a larger milieu.</p><p></p><p>As far as pointed social realism is concerned, the one I'm familiar with is Lancer. The default is that you're agents of a benevolent post scarcity society expanding their political hegemony. There aren't specific rules for that- it's actually rather rules light. That's not the only war to play, but it's an obvious theme.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8801716, member: 6794067"] HeroWars definitely plays out on the stage RuneQuest set up. It's the first game I encountered that sets up a clash of cultures and social maneuvering with some rigor. One thing I appreciated about the setting is you have, among others, two iconic heroes- Argrath and Herrek. They have both accumulated the same amount of power, but Argrath shared it with his tribe and Harrek kept it all for himself. You see the results of those choices in a larger milieu. As far as pointed social realism is concerned, the one I'm familiar with is Lancer. The default is that you're agents of a benevolent post scarcity society expanding their political hegemony. There aren't specific rules for that- it's actually rather rules light. That's not the only war to play, but it's an obvious theme. [/QUOTE]
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