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RPGing via Billy Bragg?
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<blockquote data-quote="DrunkonDuty" data-source="post: 8803637" data-attributes="member: 54364"><p>So I've just been doing some blue sky thinking about ways to gamify social groups and their interactions. Below is a list of things I think could be considered when trying to define groups and their actions.</p><p></p><p><strong>Stats for Groups </strong></p><p></p><p>Type - social class, religion, economic interest, proximity (ie: a local community), sporting, government, political, criminal, military</p><p></p><p>Organisation - formal/informal?</p><p></p><p>Size</p><p></p><p>Cohesion – aka Class Consciousness. size reduces cohesion & makes it harder to increase cohesion.</p><p></p><p>Leadership – united, disparate, rivals, enemies</p><p></p><p>Support – where in the organisation does the leadership get its support? Esp. if there are rival factions within the leadership</p><p></p><p>Goals – a list of things the group would like to see happen, rated as “Common” (commonly shared throughout the group) to “uncommon” to “extreme” (shared by very few members of the group.) Each goal is also rated by importance.</p><p></p><p>Grievances – a list of things that group doesn’t want. Perhaps done as Goals but with negative scores as opposed to positive ones.</p><p></p><p>Wealth</p><p></p><p>Social Influence</p><p></p><p>Coercion (Internal)</p><p></p><p>Coercion (External)</p><p></p><p>Membership – individuals, other organisations, overlap</p><p></p><p>Affiliation – relationship with other social groups, which may be totally external, or totally internal, or a mix of both.</p><p></p><p>Interests - as per pemerton's example in post #49, below,</p><p></p><p><strong>Tools to Manipulate Groups</strong></p><p></p><p>Propaganda, including speechifying, media, zeitgeist? folk songs (because Billy Bragg!)</p><p></p><p>Bribery</p><p></p><p>Shared goals – use this to manipulate other social groups, by creating/manipulating areas of shared interest</p><p></p><p>Manipulation - Direct control of the actions of another group through blackmail, bribery, revolt/purge</p><p></p><p>Costs- what does an action cost the group? Money? Cohesion? Power? Home?</p><p></p><p><strong>Thoughts</strong></p><p></p><p>How far down do you want to dig? What level of granularity are you looking for for your game?</p><p></p><p>It occurred to me that one could just grab a copy of Steve Jackson's <em>Illuminati</em> (either version) and use that; maybe modified, maybe not, to reflect groups and their interactions.</p><p></p><p>EDITED: to add interest, as per [USER=42582]@pemerton[/USER]'s suggestion. Also to add folk songs to the list of vectors for propaganda.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 8803637, member: 54364"] So I've just been doing some blue sky thinking about ways to gamify social groups and their interactions. Below is a list of things I think could be considered when trying to define groups and their actions. [B]Stats for Groups [/B] Type - social class, religion, economic interest, proximity (ie: a local community), sporting, government, political, criminal, military Organisation - formal/informal? Size Cohesion – aka Class Consciousness. size reduces cohesion & makes it harder to increase cohesion. Leadership – united, disparate, rivals, enemies Support – where in the organisation does the leadership get its support? Esp. if there are rival factions within the leadership Goals – a list of things the group would like to see happen, rated as “Common” (commonly shared throughout the group) to “uncommon” to “extreme” (shared by very few members of the group.) Each goal is also rated by importance. Grievances – a list of things that group doesn’t want. Perhaps done as Goals but with negative scores as opposed to positive ones. Wealth Social Influence Coercion (Internal) Coercion (External) Membership – individuals, other organisations, overlap Affiliation – relationship with other social groups, which may be totally external, or totally internal, or a mix of both. Interests - as per pemerton's example in post #49, below, [B]Tools to Manipulate Groups[/B] Propaganda, including speechifying, media, zeitgeist? folk songs (because Billy Bragg!) Bribery Shared goals – use this to manipulate other social groups, by creating/manipulating areas of shared interest Manipulation - Direct control of the actions of another group through blackmail, bribery, revolt/purge Costs- what does an action cost the group? Money? Cohesion? Power? Home? [B]Thoughts[/B] How far down do you want to dig? What level of granularity are you looking for for your game? It occurred to me that one could just grab a copy of Steve Jackson's [I]Illuminati[/I] (either version) and use that; maybe modified, maybe not, to reflect groups and their interactions. EDITED: to add interest, as per [USER=42582]@pemerton[/USER]'s suggestion. Also to add folk songs to the list of vectors for propaganda. [/QUOTE]
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