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RPGing via Billy Bragg?
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<blockquote data-quote="pemerton" data-source="post: 8804555" data-attributes="member: 42582"><p>It's just occurred to me that Classic Traveller should be another fertile opportunity for social realist RPGing.</p><p></p><p>Here's something I posted some years ago now:</p><p>The social context implicit in Traveller is ripe for a social realist approach. And the spirit of Traveller - with simple yet far-reaching systems for handling world generation, law enforcement, trade and commerce, etc - seems highly conducive.</p><p></p><p>It's the only system I know of which permits, from its game rules (namely, for starship mortgages and Travellers' Aid Society memberships), the derivation of the prevailing interest rate (in the neighbourhood of 5%).</p><p></p><p>What would hold Traveller back, I think, is that it has no system for economic influence or economic development. This goes back to my observation, in the self-quote, that it relies D&D-style on actually keeping accounts of credits, rather than a more abstract wealth system such as is found in Burning Wheel and Torchbearer.</p><p></p><p>Nevertheless, I will try and think more about this.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8804555, member: 42582"] It's just occurred to me that Classic Traveller should be another fertile opportunity for social realist RPGing. Here's something I posted some years ago now: The social context implicit in Traveller is ripe for a social realist approach. And the spirit of Traveller - with simple yet far-reaching systems for handling world generation, law enforcement, trade and commerce, etc - seems highly conducive. It's the only system I know of which permits, from its game rules (namely, for starship mortgages and Travellers' Aid Society memberships), the derivation of the prevailing interest rate (in the neighbourhood of 5%). What would hold Traveller back, I think, is that it has no system for economic influence or economic development. This goes back to my observation, in the self-quote, that it relies D&D-style on actually keeping accounts of credits, rather than a more abstract wealth system such as is found in Burning Wheel and Torchbearer. Nevertheless, I will try and think more about this. [/QUOTE]
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