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RPGNet Report: D&D 5TH EDITION AT GEN CON, PART 1
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<blockquote data-quote="Transformer" data-source="post: 5999308" data-attributes="member: 70008"><p>Good to hear a negative playtest report; always more useful than a gushing one.</p><p></p><p>As to his own character's power, I blame the dragon sorcerer for that one. He <em>is</em> overpowered and needs to be toned down. On the other hand, I love how eclectic his character sounds.</p><p></p><p>As to the banality of the adventure, is that the same adventure as the one in the second playtest packet? It sounds like it must be different.</p><p></p><p>As to the general power level of the 1st level PCs and the monsters, I find myself getting a little frustrated by the report, because he doesn't seem to explain <em>why</em> every fight was so trivially easy to win, and what could've been done to fix it. <em>Why</em> did no one ever take damage? Did the PCs happen to win initiative every time? Did some particular ability or spell win every fight? What happened once the spellcasters ran out of spells for the day? Were the encounters supposed to be balanced (4e-style, in terms of XP budget) for four 1st level adventurers, or were they poorly designed to be too easy?</p><p></p><p>It <em>definitely</em> should not be possible for fighters to use their expertise dice to increase an attack roll from a miss to a hit. Talk about too powerful.</p></blockquote><p></p>
[QUOTE="Transformer, post: 5999308, member: 70008"] Good to hear a negative playtest report; always more useful than a gushing one. As to his own character's power, I blame the dragon sorcerer for that one. He [i]is[/i] overpowered and needs to be toned down. On the other hand, I love how eclectic his character sounds. As to the banality of the adventure, is that the same adventure as the one in the second playtest packet? It sounds like it must be different. As to the general power level of the 1st level PCs and the monsters, I find myself getting a little frustrated by the report, because he doesn't seem to explain [i]why[/i] every fight was so trivially easy to win, and what could've been done to fix it. [i]Why[/i] did no one ever take damage? Did the PCs happen to win initiative every time? Did some particular ability or spell win every fight? What happened once the spellcasters ran out of spells for the day? Were the encounters supposed to be balanced (4e-style, in terms of XP budget) for four 1st level adventurers, or were they poorly designed to be too easy? It [I]definitely[/I] should not be possible for fighters to use their expertise dice to increase an attack roll from a miss to a hit. Talk about too powerful. [/QUOTE]
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