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RPGNet Report: D&D 5TH EDITION AT GEN CON, PART 1
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<blockquote data-quote="Mengu" data-source="post: 5999362" data-attributes="member: 65726"><p>Game balance at the moment is somewhat swingy. Monsters can't hit very well. But when they do, it can be pretty painful (depending on the character), so a couple lucky (or unlucky) rolls, and you're begging to get back to town. For this reason, initiative also plays a large role on that swing, since everything has such few hit points. Looking at a level 1 cleric, he has like 9 or 10 hit points. Two skeletons attack, on hit one crit, and down he goes. And one spell can clear an entire room of kobolds before they act. Level 1 is very unpredictable.</p><p></p><p>Also there is a lot of power in the DM's hands. I could run a game for level 1 4e characters where they feel like dauntless heroes, or groveling beggars, facing the exact same set of monsters.</p><p></p><p>This report sounds more like venting, than providing informational criticism.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5999362, member: 65726"] Game balance at the moment is somewhat swingy. Monsters can't hit very well. But when they do, it can be pretty painful (depending on the character), so a couple lucky (or unlucky) rolls, and you're begging to get back to town. For this reason, initiative also plays a large role on that swing, since everything has such few hit points. Looking at a level 1 cleric, he has like 9 or 10 hit points. Two skeletons attack, on hit one crit, and down he goes. And one spell can clear an entire room of kobolds before they act. Level 1 is very unpredictable. Also there is a lot of power in the DM's hands. I could run a game for level 1 4e characters where they feel like dauntless heroes, or groveling beggars, facing the exact same set of monsters. This report sounds more like venting, than providing informational criticism. [/QUOTE]
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RPGNet Report: D&D 5TH EDITION AT GEN CON, PART 1
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