Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
RPGNet Report: D&D 5TH EDITION AT GEN CON, PART 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WolfStar76" data-source="post: 6000764" data-attributes="member: 59244"><p><strong>GenCon D&D Next Playtest Notes</strong></p><p></p><p>Hey guys.</p><p></p><p>I'm Dustin Snyder of Baldman Games, and I'm the guy who was running the HQ area for the D&D Next Playtest at GenCon.</p><p></p><p>I can't speak to individual playtest experiences, nor am I very good at number crunching and theory, so I can't really dive into the debate about what's good/bad (besides saying I really like D&D Next so far - but that's a personal evaluation, nothing more).</p><p></p><p>What I can, hopefully, shed some light on is how the playtest worked (or was supposed to work?) at GenCon.</p><p></p><p>Each ticketed session was an hour and a half in length - and the first 30 minutes was a semi-guided character creation run by several of our GMs/Judges.</p><p></p><p>From there, each group of players had one hour to run through six potential scenarios that are part of the "Reclaiming Blingdenstone" adventure we had at the show (an adventure that I'm told will be going out to playtesters in the near future - if it hasn't already, I'm a bit behind on e-mail).</p><p></p><p>So, my first concern is that the timing seems to be off. If the reviewer ran through two sessions, he would have had an hour of creation time, and two hours of playtest time - not the four hours he claims. Then again, time flies when you're having fun, so I'll count that as a win. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There has been some feedback - rightly so - that our judges weren't prepared to "go off the rail" (paraphrasing) and that there were few, if any, NPCs to interact with.</p><p></p><p>We would have LOVED to run everyone through four hours (heck, even TWO hours) of playtest time - but given the sheer volume of people (we seated over 2,400 seats in four days time), it couldn't be done - not without a hundred or so volunteers stepping up to run the playtest (and about four times the space we had to work with). At smaller shows (the upcoming Winter Fantasy (formerly D&D Experience) and Origins), we run longer playtests, to everyone's advantage. GenCon just wasn't gonna make it possible.</p><p></p><p>With that limited time comes limited playtest options, which is unfortunate, but we did our best to keep it fun.</p><p></p><p>With those paramaters in mind, if you have any feedback (positive OR negative) on your D&D experiences (For RPGA/4th Edition or for the Playtest, or Dungeon Command) at GenCon 2012 - we want to hear about it.</p><p></p><p>The two places to provide feedback are: </p><ul> <li data-xf-list-type="ul">Wizards of the Coast feedback - <a href="http://bit.ly/genconsurvey" target="_blank">Gen Con 2012 Dungeons & Dragons Survey</a></li> <li data-xf-list-type="ul">Baldman Games (we ran the assorted events for WotC) - e-mail: <a href="mailto:wolfstar76@gmail.com">wolfstar76@gmail.com</a></li> </ul><p></p><p>The first link there sends feedback straight to WotC on the assorted events they offered.</p><p></p><p>My e-mail address, on the other hand, is more for any specific comments you may have about how we handled (or mishandled?) events. Have a GM you loved or hated? Tell me about it (names help, if you can recall). Was signage confusing? Lemme hear it. Were you one of the unlucky few who found your playtest slot was oversold on Sunday? Yeah, lemme know - I can't do much but offer you a personal apology, but I'm happy to do that.</p><p></p><p>I hope this sheds a little light on the way things ran at GenCon - but I'll keep an eye on the thread to answer any additional questions/concerns that crop up.</p><p></p><p>Thanks in advance for any feedback (good or bad) that you have.</p><p></p><p>Dustin Snyder</p><p>Baldman Games</p></blockquote><p></p>
[QUOTE="WolfStar76, post: 6000764, member: 59244"] [b]GenCon D&D Next Playtest Notes[/b] Hey guys. I'm Dustin Snyder of Baldman Games, and I'm the guy who was running the HQ area for the D&D Next Playtest at GenCon. I can't speak to individual playtest experiences, nor am I very good at number crunching and theory, so I can't really dive into the debate about what's good/bad (besides saying I really like D&D Next so far - but that's a personal evaluation, nothing more). What I can, hopefully, shed some light on is how the playtest worked (or was supposed to work?) at GenCon. Each ticketed session was an hour and a half in length - and the first 30 minutes was a semi-guided character creation run by several of our GMs/Judges. From there, each group of players had one hour to run through six potential scenarios that are part of the "Reclaiming Blingdenstone" adventure we had at the show (an adventure that I'm told will be going out to playtesters in the near future - if it hasn't already, I'm a bit behind on e-mail). So, my first concern is that the timing seems to be off. If the reviewer ran through two sessions, he would have had an hour of creation time, and two hours of playtest time - not the four hours he claims. Then again, time flies when you're having fun, so I'll count that as a win. :) There has been some feedback - rightly so - that our judges weren't prepared to "go off the rail" (paraphrasing) and that there were few, if any, NPCs to interact with. We would have LOVED to run everyone through four hours (heck, even TWO hours) of playtest time - but given the sheer volume of people (we seated over 2,400 seats in four days time), it couldn't be done - not without a hundred or so volunteers stepping up to run the playtest (and about four times the space we had to work with). At smaller shows (the upcoming Winter Fantasy (formerly D&D Experience) and Origins), we run longer playtests, to everyone's advantage. GenCon just wasn't gonna make it possible. With that limited time comes limited playtest options, which is unfortunate, but we did our best to keep it fun. With those paramaters in mind, if you have any feedback (positive OR negative) on your D&D experiences (For RPGA/4th Edition or for the Playtest, or Dungeon Command) at GenCon 2012 - we want to hear about it. The two places to provide feedback are: [LIST] [*]Wizards of the Coast feedback - [url=http://bit.ly/genconsurvey]Gen Con 2012 Dungeons & Dragons Survey[/url] [*]Baldman Games (we ran the assorted events for WotC) - e-mail: [email]wolfstar76@gmail.com[/email] [/LIST] The first link there sends feedback straight to WotC on the assorted events they offered. My e-mail address, on the other hand, is more for any specific comments you may have about how we handled (or mishandled?) events. Have a GM you loved or hated? Tell me about it (names help, if you can recall). Was signage confusing? Lemme hear it. Were you one of the unlucky few who found your playtest slot was oversold on Sunday? Yeah, lemme know - I can't do much but offer you a personal apology, but I'm happy to do that. I hope this sheds a little light on the way things ran at GenCon - but I'll keep an eye on the thread to answer any additional questions/concerns that crop up. Thanks in advance for any feedback (good or bad) that you have. Dustin Snyder Baldman Games [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
RPGNet Report: D&D 5TH EDITION AT GEN CON, PART 1
Top