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RPGNet Report: D&D 5TH EDITION AT GEN CON, PART 1
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<blockquote data-quote="B.T." data-source="post: 6000951" data-attributes="member: 84465"><p>What they need to do is decide how the low-level game should feel. Do they want it to be a lethal game where there is death in every d20 roll? Then make it that way, damnit. Low HP, high damage, decent chances of hitting. Do they want to be a game in which characters are expected to survive over a lengthy campaign? Then write the game that way. Right now, they're trying to balance the game somewhere between 3e and 4e, and it's not working. WotC are terrified that the grognards are going to throw a fit if a character has too many HP, but they're also afraid that the 4e players are going to whine if their characters die. They're attempting to balance this approach by giving monsters really low chances of hitting, which is a fool's errand.</p><p> </p><p>Hint: The grognards are going to grumble about ascending AC and fighters who can do things beyond rolling a d20. The diehard 4e players are going to complain if their fighters don't have daily powerz. It's just the way it is, and WotC need to realize that pandering to both will create a game that satisfies neither.</p><p></p><p>Nothing untoward, I assure you. <img src="http://www.enworld.org/forum/images/smilies/angel.png" class="smilie" loading="lazy" alt=":angel:" title="Angel :angel:" data-shortname=":angel:" /></p></blockquote><p></p>
[QUOTE="B.T., post: 6000951, member: 84465"] What they need to do is decide how the low-level game should feel. Do they want it to be a lethal game where there is death in every d20 roll? Then make it that way, damnit. Low HP, high damage, decent chances of hitting. Do they want to be a game in which characters are expected to survive over a lengthy campaign? Then write the game that way. Right now, they're trying to balance the game somewhere between 3e and 4e, and it's not working. WotC are terrified that the grognards are going to throw a fit if a character has too many HP, but they're also afraid that the 4e players are going to whine if their characters die. They're attempting to balance this approach by giving monsters really low chances of hitting, which is a fool's errand. Hint: The grognards are going to grumble about ascending AC and fighters who can do things beyond rolling a d20. The diehard 4e players are going to complain if their fighters don't have daily powerz. It's just the way it is, and WotC need to realize that pandering to both will create a game that satisfies neither. Nothing untoward, I assure you. :angel: [/QUOTE]
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