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RPGObjects: Legend of the Samurai
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<blockquote data-quote="Vigilance" data-source="post: 1893020" data-attributes="member: 4275"><p>Whew quite a list of very cool questions... here goes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>My instinct is "no". However my boss Chris has all the L5R books so he might have a few choice bits he wants to borrow. I only have the first couple. </p><p></p><p></p><p></p><p>The timeline is done, I started there so I would refresh my memory of Japanese history. This a Japanese-centric game, with a timeline running from antiquity to the Meiji Restoration in the 1800's.</p><p></p><p>Historical notes are dropped into the text as well, letting you know that after the 1600's you cant move between social classes anymore, when firearms are introduced and so forth. </p><p></p><p>Basically one thing that left me, as a consumer and lover of Oriental fantasy unsatisfied with some other games on this topic was the tendency to feel like 6,000 years of Chinese, Japanese, Korean and Indian history all had to be blended together. </p><p></p><p>So I wanted something a little more grounded and specific. </p><p></p><p></p><p></p><p>Significant. The second PDF will be all about magic. We are seperating it, in PDF and in the final print book (magic will all be in its own chapter) to make running a historical campaign/game easier. The GM can say "dont look at that chapter" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>If you have read Blood and Fists and Legends of Excalibur you could probably do a fair job of writing this book yourself or at least predicting what you will see <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It will have Honor instead of alignment (which will work exactly like Nobility from Excalibur).</p><p></p><p>It will have spell points instead of slots, basically a balance tweak of the Excalibur magic system.</p><p></p><p>It will assume all human PCs with social classes instead of races.</p><p></p><p>And from Blood and Fists will come the martial arts system. </p><p></p><p>That and its historical basis will make this very much a book building on everything we think we did right from Excalibur. </p><p></p><p></p><p></p><p>One of my main goals for doing this book was to allow me (or anyone since the mechanics will be OGC) to write oriental adventures (sorry couldnt resist!) that would work with the other products on the market. </p><p></p><p>As with Excalibur I think conversion will be fairly easy. I know we ran many of our Excalibur adventures straight from Dungeon in playtesting... its more of a "feel" tweak than a serious rules tweak that is needed. </p><p></p><p></p><p></p><p>No plans for that at present. </p><p></p><p>Thanks for all the questions! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 1893020, member: 4275"] Whew quite a list of very cool questions... here goes :) My instinct is "no". However my boss Chris has all the L5R books so he might have a few choice bits he wants to borrow. I only have the first couple. The timeline is done, I started there so I would refresh my memory of Japanese history. This a Japanese-centric game, with a timeline running from antiquity to the Meiji Restoration in the 1800's. Historical notes are dropped into the text as well, letting you know that after the 1600's you cant move between social classes anymore, when firearms are introduced and so forth. Basically one thing that left me, as a consumer and lover of Oriental fantasy unsatisfied with some other games on this topic was the tendency to feel like 6,000 years of Chinese, Japanese, Korean and Indian history all had to be blended together. So I wanted something a little more grounded and specific. Significant. The second PDF will be all about magic. We are seperating it, in PDF and in the final print book (magic will all be in its own chapter) to make running a historical campaign/game easier. The GM can say "dont look at that chapter" ;) If you have read Blood and Fists and Legends of Excalibur you could probably do a fair job of writing this book yourself or at least predicting what you will see ;) It will have Honor instead of alignment (which will work exactly like Nobility from Excalibur). It will have spell points instead of slots, basically a balance tweak of the Excalibur magic system. It will assume all human PCs with social classes instead of races. And from Blood and Fists will come the martial arts system. That and its historical basis will make this very much a book building on everything we think we did right from Excalibur. One of my main goals for doing this book was to allow me (or anyone since the mechanics will be OGC) to write oriental adventures (sorry couldnt resist!) that would work with the other products on the market. As with Excalibur I think conversion will be fairly easy. I know we ran many of our Excalibur adventures straight from Dungeon in playtesting... its more of a "feel" tweak than a serious rules tweak that is needed. No plans for that at present. Thanks for all the questions! :) Chuck [/QUOTE]
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