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General Tabletop Discussion
*TTRPGs General
RPGs about the time of the Napoleonic Wars?
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<blockquote data-quote="Cerebral Paladin" data-source="post: 5295613" data-attributes="member: 3448"><p>I've run several games in this time period, usually using homebrewed add-ons to existing systems. In college, I ran a game in this period using Mage the Ascension rules. We used Privateers and Gentleman as a useful reference doc (which it does quite well, although the RPG rules are, shall we say, dated.) I then ran a couple of con games using Ars Magica as the system, with firearm rules bolted on. That worked quite well.</p><p></p><p>My recent games in this time period have been using a home-brew rule set I call "Heroic Dread," based off of the Dread RPG (which uses Jenga instead of dice and is awesome). Basically, I add on skill numbers so the players have more of control to let them feel more heroic and I add an extra-lives sytem. It's been terrific fun and has worked really well. I hope to post more about it soon, but I'm crazy busy right now (getting ready to run it at a house con, actually), so that will wait until next week or later.</p><p></p><p>If you like rules-light approaches, I would advise grabbing your favorite rules light game and then just redoing the theme to make it work.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 5295613, member: 3448"] I've run several games in this time period, usually using homebrewed add-ons to existing systems. In college, I ran a game in this period using Mage the Ascension rules. We used Privateers and Gentleman as a useful reference doc (which it does quite well, although the RPG rules are, shall we say, dated.) I then ran a couple of con games using Ars Magica as the system, with firearm rules bolted on. That worked quite well. My recent games in this time period have been using a home-brew rule set I call "Heroic Dread," based off of the Dread RPG (which uses Jenga instead of dice and is awesome). Basically, I add on skill numbers so the players have more of control to let them feel more heroic and I add an extra-lives sytem. It's been terrific fun and has worked really well. I hope to post more about it soon, but I'm crazy busy right now (getting ready to run it at a house con, actually), so that will wait until next week or later. If you like rules-light approaches, I would advise grabbing your favorite rules light game and then just redoing the theme to make it work. [/QUOTE]
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