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<blockquote data-quote="Lwaxy" data-source="post: 5900171" data-attributes="member: 53286"><p>Of course it's also screening, just that I pay attention only as to how someone functions in the group, which includes basic socializing. I found that several people working in positions where they had to struggle for success tended to push themselves in the front or were talking over everyone else. They usually faded out of the games, especially when they were married, so I'm still suspicious as to why the job or partner criteria matters much. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>We did have one autistic/down syndrome player a while back where we didn't even know his full name or anything else but that he was "Jakob who plays Dolomite the fighter." Didn't manage to talk much asides from role playing. He just showed up in the gaming store each Friday night and played - never missed a session. Felt a bit weird at first but the kid was polite, clean and never pushed himself in the spotlight. Would also remember each NPC, every bit of story info and was a walking rules encyclopedia for at least 3 different games. Sadly, the family moved - I got to meet them a week before they moved because the kid got them to help give each GM a present. He played in several groups just like he did in ours. I guess if not that there were games in the store who accepted him, he would never had a go at gaming. I still miss him because every time there was a potential group conflict he would just smile and ask everyone to be happy. </p><p></p><p></p><p>So basically, I screen for cleanliness, ability to deal and work with a group and the possibility to make it to the gaming sessions (like our busy banker could only make a monthly game so couldn't get into weekly campaigns). Like Elf Witch, I would draw the line when a player has issues that keep spilling over to the gaming table, including being too depressed to function or needing too much help in a group that is otherwise independent. </p><p></p><p>Oh yeah, and no one is supposed to show up drunk or on any other drugs. I think one player might be a recovering alcoholic because she chose to play in a "no alcohol on table" group (some kids under 16) instead of a group that would, time wise, be more comfortable for her but has players all over 20. I never asked and I don't think I should. It feels like intruding. On the other hand, we could just make the other group alcohol free if we'd know. </p><p></p><p>Like Elf Witch, there are times when, thanks to my own handicaps, I'm not quite up to GMing, but we have several GMs and more than one campaign going so we can easily switch. There is just one group I force myself to go to when I'm not really sick, and that's the group of kids/teenagers which really needs the activity due to their own issues. But that is also a group that can reschedule in a heartbeat as none of them works.</p></blockquote><p></p>
[QUOTE="Lwaxy, post: 5900171, member: 53286"] Of course it's also screening, just that I pay attention only as to how someone functions in the group, which includes basic socializing. I found that several people working in positions where they had to struggle for success tended to push themselves in the front or were talking over everyone else. They usually faded out of the games, especially when they were married, so I'm still suspicious as to why the job or partner criteria matters much. ;) We did have one autistic/down syndrome player a while back where we didn't even know his full name or anything else but that he was "Jakob who plays Dolomite the fighter." Didn't manage to talk much asides from role playing. He just showed up in the gaming store each Friday night and played - never missed a session. Felt a bit weird at first but the kid was polite, clean and never pushed himself in the spotlight. Would also remember each NPC, every bit of story info and was a walking rules encyclopedia for at least 3 different games. Sadly, the family moved - I got to meet them a week before they moved because the kid got them to help give each GM a present. He played in several groups just like he did in ours. I guess if not that there were games in the store who accepted him, he would never had a go at gaming. I still miss him because every time there was a potential group conflict he would just smile and ask everyone to be happy. So basically, I screen for cleanliness, ability to deal and work with a group and the possibility to make it to the gaming sessions (like our busy banker could only make a monthly game so couldn't get into weekly campaigns). Like Elf Witch, I would draw the line when a player has issues that keep spilling over to the gaming table, including being too depressed to function or needing too much help in a group that is otherwise independent. Oh yeah, and no one is supposed to show up drunk or on any other drugs. I think one player might be a recovering alcoholic because she chose to play in a "no alcohol on table" group (some kids under 16) instead of a group that would, time wise, be more comfortable for her but has players all over 20. I never asked and I don't think I should. It feels like intruding. On the other hand, we could just make the other group alcohol free if we'd know. Like Elf Witch, there are times when, thanks to my own handicaps, I'm not quite up to GMing, but we have several GMs and more than one campaign going so we can easily switch. There is just one group I force myself to go to when I'm not really sick, and that's the group of kids/teenagers which really needs the activity due to their own issues. But that is also a group that can reschedule in a heartbeat as none of them works. [/QUOTE]
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